Quote[string "scripts/entityscript.lua"]:1306: assertion failed!
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/entityscript.lua:1306 in (method) GetDistanceSqToInst (Lua) <1305-1310>
self (valid:false) =
GUID = 140063
chunks = table: 0xbab90e0
GetSegmentFromPool = function - scripts/prefabs/worm_boss.lua:494
_ondeathended = function - scripts/prefabs/worm_boss.lua:228
current_death_chunk = 0
ReturnSegmentToPool = function - scripts/prefabs/worm_boss.lua:506
SetState = function - scripts/prefabs/worm_boss.lua:399
segment_pool = table: 0x32ef39d0
head = 145993 - worm_boss_head (valid:true)
Network = Network (0x31ae8f30)
_ondeath = function - scripts/prefabs/worm_boss.lua:163
OnRemoveEntity = function - scripts/prefabs/worm_boss.lua:405
state = 3
name = 巨大洞穴蠕虫
Transform = Transform (0x18aa5fe0)
scrapbook_anim = head_idle_loop
actionreplica = table: 0x12b7d170
actioncomponents = table: 0x2f3cda70
targettime = 3530.1668507792
lower_components_shadow = table: 0x2f163be0
inlimbo = false
physicsradiusoverride = 1.15
entity = Entity (0x30ef6710)
spawntime = 3340.4335075505
children = table: 0x2e4aeed0
OnEntitySleep = function - scripts/prefabs/worm_boss.lua:470
_thorns_targets = table: 0x29164390
OnSave = function - scripts/prefabs/worm_boss.lua:277
scrapbook_bank = worm_boss
OnLoad = function - scripts/prefabs/worm_boss.lua:318
prefab = worm_boss
OnLoadPostPass = function - scripts/prefabs/worm_boss.lua:375
OnEntityWake = function - scripts/prefabs/worm_boss.lua:481
child_scale = 1
persists = false
epichealth = 140064 - epichealth_proxy (valid:false)
replica = table: 0xd7b32d0
Physics = Physics (0x2dde4080)
scrapbook_build = worm_boss
components = table: 0x2c4d9610
inst = 112212 - wathgrithr (valid:true)
scripts/entityscript.lua:1313 in (method) IsNear (Lua) <1312-1314>
self (valid:false) =
GUID = 140063
chunks = table: 0xbab90e0
GetSegmentFromPool = function - scripts/prefabs/worm_boss.lua:494
_ondeathended = function - scripts/prefabs/worm_boss.lua:228
current_death_chunk = 0
ReturnSegmentToPool = function - scripts/prefabs/worm_boss.lua:506
SetState = function - scripts/prefabs/worm_boss.lua:399
segment_pool = table: 0x32ef39d0
head = 145993 - worm_boss_head (valid:true)
Network = Network (0x31ae8f30)
_ondeath = function - scripts/prefabs/worm_boss.lua:163
OnRemoveEntity = function - scripts/prefabs/worm_boss.lua:405
state = 3
name = 巨大洞穴蠕虫
Transform = Transform (0x18aa5fe0)
scrapbook_anim = head_idle_loop
actionreplica = table: 0x12b7d170
actioncomponents = table: 0x2f3cda70
targettime = 3530.1668507792
lower_components_shadow = table: 0x2f163be0
inlimbo = false
physicsradiusoverride = 1.15
entity = Entity (0x30ef6710)
spawntime = 3340.4335075505
children = table: 0x2e4aeed0
OnEntitySleep = function - scripts/prefabs/worm_boss.lua:470
_thorns_targets = table: 0x29164390
OnSave = function - scripts/prefabs/worm_boss.lua:277
scrapbook_bank = worm_boss
OnLoad = function - scripts/prefabs/worm_boss.lua:318
prefab = worm_boss
OnLoadPostPass = function - scripts/prefabs/worm_boss.lua:375
OnEntityWake = function - scripts/prefabs/worm_boss.lua:481
child_scale = 1
persists = false
epichealth = 140064 - epichealth_proxy (valid:false)
replica = table: 0xd7b32d0
Physics = Physics (0x2dde4080)
scrapbook_build = worm_boss
components = table: 0x2c4d9610
otherinst = 112212 - wathgrithr (valid:true)
dist = 40
scripts/prefabs/worm_boss.lua:93 in (field) keeptargetfn (Lua) <89-94>
inst = 140063 - worm_boss (valid:false)
target = 112212 - wathgrithr (valid:true)
scripts/components/combat.lua:3
[06:14:18]: [string "scripts/entityscript.lua"]:1306: assertion failed!
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/entityscript.lua:1306 in (method) GetDistanceSqToInst (Lua) <1305-1310>
scripts/entityscript.lua:1313 in (method) IsNear (Lua) <1312-1314>
scripts/prefabs/worm_boss.lua:93 in (field) keeptargetfn (Lua) <89-94>
scripts/components/combat.lua:307 in (method) OnUpdate (Lua) <290-314>
scripts/update.lua:262 in () ? (Lua) <224-298>
击杀巨大洞穴蠕虫时,发生崩溃bug
A crash bug occurred while killing worm_boss
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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