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Wonkey speech defaults to Wilson's quotes in a few specific instances


ClumsyPenny
  • Pending

When transformed as Wonkey, your character quotes are supposed to be the same as the character you used to be. This works in most instances, except for players' ACTIONFAIL quotes and when examining other players (and maybe others I missed), in which case the game defaults to Wilson's quotes.

The reason this happens for ACTIONFAIL is that GetActionFailString() in scripts/stringutil.lua doesn't consider the speechproxy field of the talker component, unlike GetString() or GetDescription() or GetLine() (also found in stringutil).

While for player examination, players use a special getspecialdescription field in the talker component, called by the GetDescription() function in said component, which doesn't account for speechproxy either.

So, in both of these cases, the game checks for WONKEY quotes, which don't exist, and so it defaults to GENERIC (Wilson) quotes.


Steps to Reproduce

Turn into Wonkey as a character other than Wilson, fail an action or examine another player, see wrong quotes.

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