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Winona's Spotlight targeting does not uncheck itself on the target


loganpea
  • Fixed

When a new player enters in range of multiple spotlights, they will at first correctly target the player, but when the spotlight targeting the player is dismantled or the player walks far enough away to stop being shined upon, the other spotlights will think they are already targeted by another spotlight, and it won't shine on them.
I think this bug is happening somewhere in winona_spotlight.lua between line 361 and 450, when the spotlight decides if the player is alive, close to the spotlight, and not a target for another spotlight.


Steps to Reproduce
  1. Deploy 2 or more spotlights.
  2. c_spawn("wilson") near spotlight while you are also near.
  3. Dismantle the spotlight targeting Wilson.
  4. The spotlights will no longer target Wilson because they still think he has other light.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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