In a previous update, all recipes requiring skill trees were modified to use builder_skill param instead of builder_tag. However, in recipes.lua,
-- Winona portable versions of the basic machines Recipe2("winona_catapult_item", {Ingredient("sewing_tape", 1), Ingredient("twigs", 3), Ingredient("rocks", 15)}, TECH.NONE, {builder_tag="portableengineer", nameoverride="winona_catapult", description="winona_catapult"}) Recipe2("winona_spotlight_item", {Ingredient("sewing_tape", 1), Ingredient("goldnugget", 2), Ingredient("fireflies", 1)}, TECH.NONE, {builder_tag="portableengineer", nameoverride="winona_spotlight", description="winona_spotlight"}) Recipe2("winona_battery_low_item", {Ingredient("sewing_tape", 1), Ingredient("log", 2), Ingredient("nitre", 2)}, TECH.NONE, {builder_tag="portableengineer", nameoverride="winona_battery_low", description="winona_battery_low"}) Recipe2("winona_battery_high_item", {Ingredient("sewing_tape", 1), Ingredient("boards", 2), Ingredient("transistor", 2)}, TECH.NONE, {builder_tag="portableengineer", nameoverride="winona_battery_high", description="winona_battery_high"}) -- Winona skill tree Recipe2("winona_remote", {Ingredient("transistor", 1)}, TECH.NONE, {builder_tag="portableengineer"})
these recipes use builder_tag, inconsistent with other recipes unlocked by skill trees.
Steps to Reproduce
please check the code
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