[string "scripts/prefabs/winona_battery_low.lua"]:257: bad argument #1 to 'random' (interval is empty)
LUA ERROR stack traceback:
=[C]:-1 in (field) random (C) <-1--1>
scripts/prefabs/winona_battery_low.lua:257 in (method) OnLoad (Lua) <249-260>
inst = 105609 - winona_battery_low (valid:true)
data = table: 0x15b35cd0
ents = table: 0xaf66130
scripts/entityscript.lua:1765 in (method) SetPersistData (Lua) <1746-1767>
self (valid:true) =
GUID = 105609
Transform = Transform (0x195dead0)
inlimbo = false
actionreplica = table: 0x195dee70
event_listening = table: 0xe9076f0
actioncomponents = table: 0x195de970
lower_components_shadow = table: 0x195de760
name = Winona's Generator
entity = Entity (0x195de610)
AnimState = AnimState (0x195ded30)
prefab = winona_battery_low
OnEntitySleep = function - scripts/prefabs/winona_battery_low.lua:125
_inittask = PERIODIC 105609: 0.000000
OnSave = function - scripts/prefabs/winona_battery_low.lua:245
Network = Network (0x195ded80)
Physics = Physics (0x195df270)
MiniMapEntity = MiniMapEntity (0x195dede0)
SoundEmitter = SoundEmitter (0x195deda0)
OnEntityWake = function - scripts/prefabs/winona_battery_low.lua:129
OnLoadPostPass = function - scripts/prefabs/winona_battery_low.lua:267
OnLoad = function - scripts/prefabs/winona_battery_low.lua:249
spawntime = 0
event_listeners = table: 0xe907610
replica = table: 0x195de9a0
pendingtasks = table: 0x195e0070
components = table: 0x195de6f0
persists = true
data = table: 0x15b35cd0
newents = table: 0xaf66130
scripts/mainfunctions.lua:457 in (global) SpawnSaveRecord (Lua) <418-464>
saved = table: 0x15b35c20
newents = table: 0xaf66130
inst = 105609 - winona_battery_low (valid:true)
x = -543.5
y = 0
z = -323.5
platform = nil
scripts/gamelogic.lua:662 in (upvalue) PopulateWorld (Lua) <394-698>
savedata = table: 0x1e82b450
profile = table: 0x9903f40
savedata_overrides = table: 0x1a880900
world = 100029 - world (valid:true)
map = Map (0x16690540)
newents = table: 0xaf66130
prefab = winona_battery_low
ents = table: 0x15b35bd0
i = 1
v = table: 0x15b35c20
scripts/gamelogic.lua:972 in (upvalue) DoInitGame (Lua) <855-1051>
savedata = table: 0x1e82b450
profile = table: 0x9903f40
was_file_load = false
options = table: 0xb41c9d0
Levels = table: 0xd872f50
scripts/gamelogic.lua:1085 in (local) cb (Lua) <1079-1086>
savedata = table: 0x1e82b450
scripts/shardindex.lua:214 in (upvalue) OnLoadSaveDataFile (Lua) <196-215>
file = session/3DC5219ECB765791/0000000640
cb = function - scripts/gamelogic.lua:1079
load_success = true
str = local savedata = {}
Looks like inst.AnimState:GetCurrentAnimationNumFrames() returned 0 or 1 when it was being loaded on a Caves shard which crashed it.
People were playing in caves (probably doing something with Winona's catapults) then they did a rollback.
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