Dear Klei Support Team,
I am writing to report a persistent and frustrating issue that is preventing me from progressing with the Lunar Siphonator questline in Don't Starve Together.
The problem first started in my regular survival world. Upon reaching the Moonstorm event for the very first time, Wagstaff did not provide me with the blueprint for the "Incomplete Experiment" (Lunar Siphonator recipe). Without this blueprint, I am unable to advance this part of the game's progression.
To troubleshoot this, I have since tried the following steps in multiple new worlds, using various mods and console commands to accelerate the game and reach the Moonstorm event quickly. However, in every single instance, Wagstaff still failed to drop or grant me the necessary blueprint.
I have also attempted to bypass this issue using various methods:
-
My console is functional, as I can successfully activate creative mode and other basic commands (e.g.,
c_godmode()). -
I tried to directly grant myself the blueprint using console commands like
c_give("moon_altar_blueprint")but this command doesn't work. - I attempted to craft the Lunar Siphonator directly while in creative mode, but the recipe was not available/learned.
- I tried using a Steam Workshop mod, "Too Many Items," which allows access to all items and recipes. Even with this mod active and in creative mode, I could not find or craft the "Incomplete Experiment" blueprint or the Lunar Siphonator.
-
As a last resort, I even attempted to manually inject the command
TheWorld.components.worldprogression:UnlockCelestialChampionReward()into theplayer_common.luascript (within theMakePlayerCharacterfunction, afterlocal inst = CreateEntity()) by extracting game files. However, this caused the game to crash on the loading screen, indicating the command itself might be outdated or the execution context was incorrect. I have since reverted all file changes.
This issue is present across all my game saves and worlds, preventing me from experiencing a significant portion of the game's content. It seems to be a deeper problem that prevents the game from activating this specific progression.
Any assistance you could provide would be greatly appreciated.
Thank you for your time and support.
- Launch Don't Starve Together.
- Create a new Survival world.
- Advance in the game to trigger the first Moonstorm event.
- Observe Wagstaff's arrival during the first Moonstorm.
Expected Result: Wagstaff should provide the player with the "Incomplete Experiment" blueprint (Lunar Siphonator recipe) or the recipe should be learned automatically.
Actual Result: Wagstaff appears but does not provide the "Incomplete Experiment" blueprint. The blueprint/recipe is never learned, preventing progression in the Lunar Siphonator questline. This issue persists across all new worlds and attempts to use console commands (c_give("moon_altar_blueprint") or mods ("Too Many Items" in creative mode) to obtain the blueprint have failed.
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