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Unable To Generate A World With No Ocean


Philip.
  • Pending

When setting has_ocean to false in leveldataoverride.lua and attempting to regenerate the world, the generation process will actually never successfully finish. The reason are the following prefabs:

  • hermithouse_construction1
  • waterplant
  • monkeyqueen
  • crabking_spawner

They may be more of them. These are required but since there is no ocean where they could be generated, they cause an infinite loop :/


Steps to Reproduce

Set has_ocean to false in your leveldataoverride.lua and then try to regenerate the shard's world.




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