When setting has_ocean to false in leveldataoverride.lua and attempting to regenerate the world, the generation process will actually never successfully finish. The reason are the following prefabs:
- hermithouse_construction1
- waterplant
- monkeyqueen
- crabking_spawner
They may be more of them. These are required but since there is no ocean where they could be generated, they cause an infinite loop :/
Steps to Reproduce
Set has_ocean to false in your leveldataoverride.lua and then try to regenerate the shard's world.
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