On line 263 of prefabs/resurrectionstone.lua, the event listener for "enablelightsdirty" is set to call OnEnableLights. OnEnableLights takes a boolean as its second parameter, but the callback doesn't send one. As a result, whenever inst._enablelights changes, the touch stone stops listening for player ghost vision regardless of inst._enablelights:value(), and will never re-enable the lights until the player logs out and rejoins while inst._enablelights:value() == true (i.e., while the touch stone is not busy reforming.)
The fix should be as simple as treating nil as true and moving the inst._enablelights:value() check inside the function like:
local function OnEnableLights(inst, enablelights) if enablelights ~= false and inst._enablelights:value() then inst.OnEntitySleep = OnSleep inst.OnEntityWake = OnWake if not inst:IsAsleep() then OnWake(inst) end else inst.OnEntitySleep = nil inst.OnEntityWake = nil OnSleep(inst) end end
Check prefabs/resurrectionstone.lua:263. Touch stone light may break if you're on the same shard when another player revives using it.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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