They correctly check if their owner has a rainimmunity component, but not if they themselves have one.
local function onupdatefueledraining(inst) local owner = inst.components.inventoryitem ~= nil and inst.components.inventoryitem.owner or nil inst.components.fueled.rate = owner ~= nil and (owner.components.sheltered ~= nil and owner.components.sheltered.sheltered or owner.components.rainimmunity ~= nil) and (inst._fuelratemult or 1) or (1 + TUNING.TORCH_RAIN_RATE * TheWorld.state.precipitationrate) * (inst._fuelratemult or 1) end
Steps to Reproduce
- Wait for rain or force it in some way.
- Drop and activate an umbralla.
- Toss a torch inside the umbralla's dome radius, and another one outside.
- Observe how they'll go out about around the same time.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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