There is something I don't understand about how tingle nodes work, I thought they were supposed to always block everything except giants. It's the second time I'm building a hound defense zone with catapults inside and they just go through and attack my catapults. I built two of them near some water and I'm wondering if hounds coming after swimming sometimes creates any wetness/electric reaction that I'm not aware of?
This one was my first attempt but I ended up removing to try again elsewhere, I suspected the docks to be the cause.
This is the second one I just used for the first time and as you can see from the loot inside, they passed through.
Here is a list of all mods I'm using:
Server mods:
- Epic Healthbar
- Triple MacTusk
Client mods:
- ActionQueue RB3
- Advanced Warning
- Alpha Above-Average Tree
- Bone Armor Cooldown
- Boss Indicators
- Camera Tweaks
- Character Indicators
- Color Adjustments
- Coloured Percent
- Combined Status
- Craft Pot
- Crockpot Repeater
- Geometric Placement
- Gesture Wheel
- Gridless Map
- Hotkey of liolok
- Idea Testing
- Instantly Insights
- Last Use Protector
- Place Statues
- Range Indicator
- Rotate Character Model
- Shiny Loot
- Show cooldown time
- Snapping Tills
- Status Announcements
- TeleArchitect
- Wanda Keybins
I just realized that's a lot of mods :D, though I'm not expecting any of these to interact with the tingle node behaviour.
I'm not sure if it could be related but I experienced some "crashes" on my game recently, not the game crashing but the server stopping and rolling me back to the previous day when I start it over, I was playing around with some mods, trying new ones, etc a few days ago.
Cheers
- Build an enclosed tingle node area with catapults and a generator inside
- Activate all nodes
- Wait for a hound attack, stay inside the area
- See some hounds passing through the electric fence
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