local function OnAttacked(inst, data)
local attacker = data ~= nil and data.attacker or nil
if attacker ~= nil and inst.components.follower ~= nil and inst.components.follower:GetLeader() == attacker then
PreventTargetingOnAttacked(inst, attacker, "player")
inst.components.follower:StopFollowing()
elseif attacker.components.combat ~= nil and inst.components.combat.target == nil then
inst.components.combat:SetTarget(attacker)
end
end
--This code segment needs optimization.
[07:42:57]: [string "scripts/prefabs/pigelitefighter.lua"]:59: attempt to index local 'attacker' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/pigelitefighter.lua:59 in (local) fn (Lua) <54-62>
- 1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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