There is a bug in the OnThingExitDevouredState function in the worm_boss_util.lua file when inst is Wanda.
This is my second time reporting this bug.
[00:03:05]: [string "scripts/prefabs/player_classified.lua"]:12: Player currenthealth out of range: nan
LUA ERROR stack traceback:
scripts/prefabs/player_classified.lua:12 in (method) SetValue (Lua) <11-14>
scripts/components/health_replica.lua:53 in (method) SetCurrent (Lua) <51-55>
scripts/components/health.lua:19 in () ? (Lua) <18-26>
scripts/class.lua:43 in (metamethod) __newindex (Lua) <36-45>
scripts/components/health.lua:474 in (method) SetVal (Lua) <461-496>
scripts/components/health.lua:524 in (method) DoDelta (Lua) <498-533>
scripts/components/oldager.lua:89 in (method) OnUpdate (Lua) <55-113>
scripts/components/oldager.lua:133 in (method) FastForwardDamageOverTime (Lua) <132-135>
AllPlayers[1]:DoPeriodicTask(0.5, function(inst)
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
There is a bug in the OnThingExitDevouredState function in the worm_boss_util.lua file when inst is Wanda. A bug occurs when calling and inside the function.instinst.components.oldager:FastForwardDamageOverTime()inst.components.health:SetMinHealth(0)
For example, this bug is triggered when Wanda is swallowed by the Great Depths Worm.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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