Jump to content

The issue with the "RuinedCity" room


Mr.Oshiro
  • Pending

 

AddRoom("RuinedCity", {-- Maze used to define room connectivity
    colour={r=.25,g=.28,b=.25,a=.50},
    value = WORLD_TILES.CAVE,
    tags = {"Maze", "Nightmare"},
    internal_type = NODE_INTERNAL_CONNECTION_TYPE.EdgeCentroid,
    contents =  {
        countprefabs=
        {
            cave_hole = function() return math.random() < 0.25 and 1 or 0 end,
        },
        distributepercent = 0.09,
        distributeprefabs=
        {
            lichen = .3,
            cave_fern = 1,
            pillar_algae = .05,

            cave_banana_tree = 0.1,
            monkeybarrel_spawner = 0.06,
            slurper_spawner = 0.06,
            pond_cave = 0.07,
            fissure_lower = 0.04,
            worm_spawner = 0.04,
        }
    }
})

2037803136_2.thumb.png.2c1c90923a9960fbb7c69b069f7c2bf8.png90586898_1.thumb.png.02b86b910f6d62cab92c8767fc1e3f80.png

This room appears to be a result of a merger of DS's "Ruined City" and "BGMonkeyWilds".However, the merge did not change the ground to MUD, so Splumonkey Pod and slurpers could not be generated here.It also didn't have the Lesser Glow Berry added, making it the only room in the ruins where the Lesser Glow Berry and the Worm didn't exist at the same time.

81270608_.thumb.png.e8ac45f318a0cee5ac82c95ef40bffc5.png

(Guano turf looks out of tune with its surroundings.)

 


Steps to Reproduce

Note the tasks that uses the RuinedCity room(Residential and Residential2).

  • Like 2



User Feedback


There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...