AddRoom("RuinedCity", {-- Maze used to define room connectivity colour={r=.25,g=.28,b=.25,a=.50}, value = WORLD_TILES.CAVE, tags = {"Maze", "Nightmare"}, internal_type = NODE_INTERNAL_CONNECTION_TYPE.EdgeCentroid, contents = { countprefabs= { cave_hole = function() return math.random() < 0.25 and 1 or 0 end, }, distributepercent = 0.09, distributeprefabs= { lichen = .3, cave_fern = 1, pillar_algae = .05, cave_banana_tree = 0.1, monkeybarrel_spawner = 0.06, slurper_spawner = 0.06, pond_cave = 0.07, fissure_lower = 0.04, worm_spawner = 0.04, } } })
This room appears to be a result of a merger of DS's "Ruined City" and "BGMonkeyWilds".However, the merge did not change the ground to MUD, so Splumonkey Pod and slurpers could not be generated here.It also didn't have the Lesser Glow Berry added, making it the only room in the ruins where the Lesser Glow Berry and the Worm didn't exist at the same time.
(Guano turf looks out of tune with its surroundings.)
Steps to Reproduce
Note the tasks that uses the RuinedCity room(Residential and Residential2).
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