For some reason, Vault_Lobby and Vault_Vault topology nodes do not exist (on clients, at least) until the server has been restarted once. I'm currently working on a Sanctum-related mod, and it's usefulness is significantly hindered by the bug, so I would be very glad to see it fixed.
1. Create a new world with caves enabled.
2. Go down the whirlpool to arrive at Sanctum's Lobby.
3. Run print(ThePlayer.components.areaaware:GetCurrentArea()) - will have nil output.
4. Power the Archives and enter the Sanctum proper.
5. Run print(ThePlayer.components.areaaware:GetCurrentArea()) - will output nil again, which indicates that both Vault nodes are missing.
5. Notice that the ambient music is absent too - running print(ThePlayer.components.vaultmusiclistener:IsMusicPlaying()) will output false.
6. Restart the server using c_save() then c_reset() once the saving is done.
7. Run print(ThePlayer.components.areaaware:GetCurrentArea()) in the Lobby and Sanctum proper - will output tables now.
8. Notice that the ambient music plays correctly now.
-
1
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now