Geothermites will have a 50% chance to drop a rock if killed during their normal state, while the probability are switched to 100% when shielding. See prefabs/cave_vent_mite.lua:
local function SetUpChanceLoot(inst) inst.components.lootdropper.chanceloot = nil inst.components.lootdropper:AddChanceLoot("rocks", inst.shielded and 1.0 or 0.5) if inst.components.planarentity ~= nil then inst.components.lootdropper:AddChanceLoot("horrorfuel", 0.5) end end
However, they will exit the shield state when entering the death state, so the drop chance of rocks will always be 50% upon death.
Steps to Reproduce
Use the Brightshade Sword (to kill faster) to kill some shielding mites, and you will see that the drop chance of rocks is not 100%.
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