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strange bug I don't know why, hunting bug


cashya
  • Pending
[01:07:22]: [string "scripts/components/hunter.lua"]:378: attempt to call method 'NodeAtPointHasTag' (a nil value)
LUA ERROR stack traceback:
scripts/components/hunter.lua:378 in (upvalue) SpawnHuntedBeast (Lua) <367-402>
   hunt = table: 0x1cc863c0
   pt = (-227.68, 0.00, -420.26)
   spawn_pt = (-266.35, 0.00, -410.03)
   spawn_x = -266.34708386721
   spawn_y = 0
   spawn_z = -410.02783905017
scripts/components/hunter.lua:522 in (method) OnDirtInvestigated (Lua) <488-536>
   self =
      IsWargShrineActive = function - scripts/components/hunter.lua:538
      inst = 100026 - world (valid:true)
      OnDirtInvestigated = function - scripts/components/hunter.lua:488
      LongUpdate = function - scripts/components/hunter.lua:546
      GetDebugString = function - scripts/components/hunter.lua:561
   pt = (-227.68, 0.00, -420.26)
   doer = 137106 - woodie (valid:true)
   hunt = table: 0x1cc863c0
scripts/prefabs/dirtpile.lua:25 in () ? (Lua) <19-31>
   inst = 143127 - dirtpile (valid:true)
   doer = 137106 - woodie (valid:true)
   pt = (-227.68, 0.00, -420.26)
   hunter = table: 0x94d8978
=(tail call):-1 in ()  (tail) <-1--1>
scripts/actions.lua:1681 in () ? (Lua) <1679-1684>
   act = Investigate 143127 - dirtpile (valid:true)
=(tail call):-1 in ()  (tail) <-1--1>
=(tail call):-1 in ()  (tail) <-1--1>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
   self (valid:true) =
      options = table: 0x280e5408
      action = table: 0x130ade98
      doer = 137106 - woodie (valid:true)
      onsuccess = table: 0x263f3ca0
      doerownsobject = false
      onfail = table: 0x27aeeb90
      target = 143127 - dirtpile (valid:true)
scripts/entityscript.lua:1313 in (method) PerformBufferedAction (Lua) <1305-1323>
   self (valid:true) =
      DynamicShadow = DynamicShadow (0x236ddc50)
      inlimbo = false
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:146
      SetCameraDistance = function - scripts/prefabs/player_common.lua:1027
      ScreenFlash = function - scripts/prefabs/player_common.lua:1089
      player_classified = 137107 - player_classified (valid:true)
      playercolour = table: 0x1b4e9918
      _SetGhostMode = function - scripts/prefabs/player_common.lua:577
      IsOverheating = function - scripts/prefabs/player_common.lua:116
      Light = Light (0x23519cd0)
      _OnDespawn = function - ../mods/workshop-1416161108/modmain.lua:873
      _isrezattuned = false
      OnRemoveEntity = function - scripts/prefabs/player_common.lua:664
      IsBeaverStarving = function - scripts/prefabs/woodie.lua:451
      pendingtasks = table: 0x9970f50
      ShowHUD = function - scripts/prefabs/player_common.lua:1009
      ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1021
      sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,nodangle,"
      IsHUDVisible = function - scripts/prefabs/player_common.lua:999
      ApplyScale = function - scripts/prefabs/player_common.lua:1104
      CustomSetShadowForSkinMode = function - scripts/prefabs/woodie.lua:879
      SetGhostMode = function - scripts/prefabs/woodie.lua:406
      ShowActions = function - scripts/prefabs/player_common.lua:1003
      OnWakeUp = function - scripts/prefabs/player_common.lua:865
      Transform = Transform (0x2aa6e8a0)
      actionreplica = table: 0x286eeb18
      event_listening = table: 0x1c3a3908
      actioncomponents = table: 0xc28bd08
      lower_components_shadow = table: 0x1d3d9a88
      GetMaxMoisture = function - scripts/prefabs/player_common.lua:136
      CanUseTouchStone = function - scripts/prefabs/player_common.lua:86
      updatecomponents = table: 0xaeab238
      ShakeCamera = function - scripts/prefabs/player_common.lua:1047
      OnDespawn = function - scripts/prefabs/player_common.lua:887
      persists = false
      MiniMapEntity = MiniMapEntity (0x23840130)
      IsFreezing = function - scripts/prefabs/player_common.lua:106
      _OnLoad = function - scripts/prefabs/woodie.lua:1303
      replica = table: 0xc28bd30
      GetTemperature = function - scripts/prefabs/player_common.lua:96
  
[01:07:22]: [string "scripts/components/hunter.lua"]:378: attempt to call method 'NodeAtPointHasTag' (a nil value)
LUA ERROR stack traceback:
    scripts/components/hunter.lua:378 in (upvalue) SpawnHuntedBeast (Lua) <367-402>
    scripts/components/hunter.lua:522 in (method) OnDirtInvestigated (Lua) <488-536>
    scripts/prefabs/dirtpile.lua:25 in () ? (Lua) <19-31>
    =(tail call):-1 in ()  (tail) <-1--1>
    scripts/actions.lua:1681 in () ? (Lua) <1679-1684>
    =(tail call):-1 in ()  (tail) <-1--1>
    =(tail call):-1 in ()  (tail) <-1--1>
    scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
    scripts/entityscript.lua:1313 in (method) PerformBufferedAction (Lua) <1305-1323>
    scripts/stategraphs/SGwilson.lua:5046 in (field) ontimeout (Lua) <5039-5047>
    scripts/stategraph.lua:554 in (method) UpdateState (Lua) <540-584>
    scripts/stategraph.lua:611 in (method) Update (Lua) <603-631>
    scripts/stategraph.lua:128 in (method) Update (Lua) <109-153>
    scripts/update.lua:228 in () ? (Lua) <159-238>
	
[01:07:22]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is 	ScriptErrorWidget	not a screen?	
[01:07:22]: stack traceback:
	scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
	scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
	scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
	scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
	scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
	scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
	scripts/update.lua:90 in () ? (Lua) <33-129>	

 


Steps to Reproduce

someone bugged in my server and server crush

he did chase the hunt dirt pile and spawn something from dirt pile

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