I created a MOD with some mechanics, and encountered at least 2 bugs when testing player spawn coordinates at (0, 0, 0).
Hooked into playerspawner.SpawnAtLocation to force player spawning at coordinate [Load] (0.00, 0.00, 0.00).
log : Spawning player at: [Load] (0.00, 0.00, 0.00)
Crash 1: After successfully entering the game at this location, connecting a game controller triggers a crash:
[00:01:33]: [string "scripts/components/playercontroller.lua"]:3130: attempt to index field 'Transform' (a nil value)
LUA ERROR stack traceback:
scripts/components/playercontroller.lua:3130 in (upvalue) UpdateControllerInteractionTarget (Lua) <3036-3228>
Crash 2: Still in this area, causes errors in birdspawner.SpawnBird:
[string "scripts/components/birdspawner.lua"]:292: attempt to index field 'Transform' (a nil value)
or
[string "scripts/components/birdspawner.lua"]:302: attempt to index field 'Transform' (a nil value)
Note: All above issues occurred in a save file without caves.
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