1. In Wurt's skill tree, the effects from the "King's Pauldrons Quest" (damage reduction), the "King's Crown Quest" (reducing the influence of the sanity aura), and the "King's Trident Quest" (damage boost) will permanently disappear after Wurt's death.
2. When the "King's Crown Quest" and "Lunar Mutated Merm" are both activated and effective simultaneously in Wurt's skill tree, the game will crash if Wurt attacks her mutated merm guard.
3. By consuming 2 boards, 5 twigs, and 5 rocks to craft a Shoddy Tool Shed and then using a hammer to break it down, you can obtain 1 board, 8 twigs, and 8 rocks, resulting in more twigs and stones than initially used. A similar scenario happens when hammering a Merm Arsenal.
4. shadow merms also have a bug that after attacking the hired merms or merm guards, their loyalty is already cleared. However, upon dying by any means, those merms still transform into corresponding shadow merms or shadow merm guards, not following Wurt unless given a fresh fish. This is very strange compared to normal situations and I don't think this is designed deliberately.
As above
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