Jump to content

Some bugs with new clay(warg,hound)


vytas2015
  • Pending

When clay warg spawn from statue volume sound soo huge but in options is 1 the lowest.

I see in script Clay Warg can Toss Items , but is doesnt happen.(Ignore items)

And last Clay Warg dont spawn Clay hounds.


Steps to Reproduce
Check sound effect(spawn clay warg from statue) , and check spawn hounds. I saw TossItems not completed but pls complete it :D. thanks But TossItems may be completed I dont know but I think this can fix by local function TossMain(inst) TossItems(inst, x, z, 1, 2) end local function TossStart(inst) if inst.TossMain ~= nil then inst.TossMain:Cancel() end inst.TossMain = inst:DoPeriodicTask(0,TossMain) end inst.TossStart = TossStart(inst)



User Feedback


oh yes and script neednt x, y save data need only 1 function in TossItems

local x, y, z = inst.Transform:GetWorldPosition()

1 function close all (x , y)

Edited by vytas2015

Share this comment


Link to comment
Share on other sites

I'm pretty sure it isn't supposed to summon hounds, that's why it starts with 12 hounds.  If it could summon, people would just have infinite gold

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...