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Skeleton Player


ToNiO55
  • Fixed

Hi,

since last update [Game Update] - 174200

my server doesn't want to start

it seems to be crash from skeleton player:

"scripts/prefabs/skeleton.lua"]:258:
table
index
is
nil
LUA ERROR stack traceback:
scripts/prefabs/skeleton.lua:258 in (local) custom_init (Lua) <231-262>
   inst = 104101 -  (valid:true)
   k = NECK
   v = neck
scripts/prefabs/skeleton.lua:191 in (upvalue) common_fn (Lua) <177-216>
   custom_init = function - scripts/prefabs/skeleton.lua:231
   inst = 104101 -  (valid:true)
scripts/prefabs/skeleton.lua:265 in (field) fn (Lua) <264-280>
scripts/mainfunctions.lua:148 in () ? (Lua) <137-179>
   name = skeleton_player
   prefab = Prefab skeleton_player - 
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:193 in (global) SpawnPrefab (Lua) <190-195>
   name = skeleton_player
   skin = nil
   skin_id = nil
   creator = nil
scripts/mainfunctions.lua:199 in (global) SpawnSaveRecord (Lua) <197-235>
   saved = table: 0x95c1320
   newents = table: 0xba2fae8
scripts/gamelogic.lua:409 in (upvalue) PopulateWorld (Lua) <242-444>
   savedata = table: 0xc0fd0d8
   profile = table: 0x9a5a0a8
   world = 100021 - world (valid:true)
   tuning_override = table: 0xba2e4c8
   newents = table: 0xba2fae8
   prefab = skeleton_player
   ents = table: 0xa749588
   prefab = skeleton_player
   k = 1
   v = table: 0x95c1320
scripts/gamelogic.lua:635 in (upvalue) DoInitGame (Lua) <523-721>
   savedata = table: 0xc0fd0d8
   profile = table: 0x9a5a0a8
   was_file_load = false
scripts/gamelogic.lua:753 in (upvalue) cb (Lua) <748-754>
   savedata = table: 0xc0fd0d8
scripts/saveindex.lua:268 in () ? (Lua) <250-269>
   load_success = true
   str = return {world_network={persistdata={clock={moonphase="threequarter",cycles=574,phase="day",remainingtimeinphase=239.00274658203,totaltimeinphase=240,segs={night=2,day=8,dusk=6}},seasons={elapseddaysinseason=14,premode=false,remainingdaysinseason=6,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=20,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},worldtemperature={seasontemperature=20,daylight=true,noisetime=263879.875,season="autumn",phasetemperature=0.065268174715062},weather={preciptype="none",daylight=true,moistureceil=7146.974609375,peakprecipitationrate=0.99737346172333,season="autumn",moisturerateval=0.39323643535584,lightningmode="rain",moistureceilmultiplier=8,moisture=5315.5561523438,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=263879.875,moisturerate=0.39323642849922,wetness=0,temperature=20.090268167116,nextlightningtime=3.94298 [**truncated**]
   success = true
   savedata = table: 0xc0fd0d8
=[C]:-1 in (method) GetPersistentString (C) <-1--1>

[00:00:11]: [string
"scripts/prefabs/skeleton.lua"]:258:
table
index
is
nil
LUA ERROR stack traceback:
    scripts/prefabs/skeleton.lua:258 in (local) custom_init (Lua) <231-262>
    scripts/prefabs/skeleton.lua:191 in (upvalue) common_fn (Lua) <177-216>
    scripts/prefabs/skeleton.lua:265 in (field) fn (Lua) <264-280>
    scripts/mainfunctions.lua:148 in () ? (Lua) <137-179>
    =[C]:-1 in (method) SpawnPrefab (C) <-1--1>
    scripts/mainfunctions.lua:193 in (global) SpawnPrefab (Lua) <190-195>
    scripts/mainfunctions.lua:199 in (global) SpawnSaveRecord (Lua) <197-235>
    scripts/gamelogic.lua:409 in (upvalue) PopulateWorld (Lua) <242-444>
    scripts/gamelogic.lua:635 in (upvalue) DoInitGame (Lua) <523-721>
    scripts/gamelogic.lua:753 in (upvalue) cb (Lua) <748-754>
    scripts/saveindex.lua:268 in () ? (Lua) <250-269>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
	

http://pastebin.com/raw/tyaVsDxs

 


Steps to Reproduce
when i try to start my server after this update: http://forums.kleientertainment.com/topic/66467-game-update-174200/?page=1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Getting the same error, obviously a conflict with a mod you have installed.  I get another error as well with a mod i haven't figured out which one.  I started the game with all the previous mods turned on and the game started fine.  Then creating a backpack for the first time, I get a different error.  I think it has to do with the extra equipment slot mod.  As far as the skeleton error you are receiving and I'm getting as well.... who knows, I have 22 mods turned on and haven't been able to narrow down which one or multiple ones it is.  Sadly the game won't even start unless the mods are turned on so it is a lose lose situation unless the mod developer has an update.   You know updates are really cool but when you have a game that you spend 150 hours on playing with someone, and you have these cool mods and the game is fun .... then the makers of the game are like.. well we need to do something instead of pick our noses so lets update the game and ruin everyones fun.  The game was fine the mods were cool you go in to have more fun and continue a game... oh look an update .. oh look my game doesn't work anymore AWESOME

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9 minutes ago, rgchirho said:

Getting the same error, obviously a conflict with a mod you have installed.  I get another error as well with a mod i haven't figured out which one.  I started the game with all the previous mods turned on and the game started fine.  Then creating a backpack for the first time, I get a different error.  I think it has to do with the extra equipment slot mod.  As far as the skeleton error you are receiving and I'm getting as well.... who knows, I have 22 mods turned on and haven't been able to narrow down which one or multiple ones it is.  Sadly the game won't even start unless the mods are turned on so it is a lose lose situation unless the mod developer has an update.   You know updates are really cool but when you have a game that you spend 150 hours on playing with someone, and you have these cool mods and the game is fun .... then the makers of the game are like.. well we need to do something instead of pick our noses so lets update the game and ruin everyones fun.  The game was fine the mods were cool you go in to have more fun and continue a game... oh look an update .. oh look my game doesn't work anymore AWESOME

The equip slot incompatibility would show up in any mod that adds its own equip slot.
Currently, I know about these mods: Extra Equip Slots, Extra Equip Slots API Edition, Archery mod and Apothecary Medicamento. If you have enabled one of these mods, you may experience crashes.
Otherwise, you can post your client_log.txt/server_log.txt that could help diagnose which of your mods is affected as well.

 

 

Just now, ToNiO55 said:

Thx @Muche

Unfortunately, the author of this mod does not seem available or he stop support of the mod for fixed the problem....

IMHO it's too early to say something like this with certainty, it hasn't been even 24h since the update.

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4 hours ago, Muche said:

IMHO it's too early to say something like this with certainty, it hasn't been even 24h since the update.

@Muche

I said it because we have not news of this modder since 2015 :p

but I could be wrong, but I have a big doubt

Edited by ToNiO55

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