Hi,
since last update [Game Update] - 174200
my server doesn't want to start
it seems to be crash from skeleton player:
"scripts/prefabs/skeleton.lua"]:258:
table
index
is
nil
LUA ERROR stack traceback:
scripts/prefabs/skeleton.lua:258 in (local) custom_init (Lua) <231-262>
inst = 104101 - (valid:true)
k = NECK
v = neck
scripts/prefabs/skeleton.lua:191 in (upvalue) common_fn (Lua) <177-216>
custom_init = function - scripts/prefabs/skeleton.lua:231
inst = 104101 - (valid:true)
scripts/prefabs/skeleton.lua:265 in (field) fn (Lua) <264-280>
scripts/mainfunctions.lua:148 in () ? (Lua) <137-179>
name = skeleton_player
prefab = Prefab skeleton_player -
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:193 in (global) SpawnPrefab (Lua) <190-195>
name = skeleton_player
skin = nil
skin_id = nil
creator = nil
scripts/mainfunctions.lua:199 in (global) SpawnSaveRecord (Lua) <197-235>
saved = table: 0x95c1320
newents = table: 0xba2fae8
scripts/gamelogic.lua:409 in (upvalue) PopulateWorld (Lua) <242-444>
savedata = table: 0xc0fd0d8
profile = table: 0x9a5a0a8
world = 100021 - world (valid:true)
tuning_override = table: 0xba2e4c8
newents = table: 0xba2fae8
prefab = skeleton_player
ents = table: 0xa749588
prefab = skeleton_player
k = 1
v = table: 0x95c1320
scripts/gamelogic.lua:635 in (upvalue) DoInitGame (Lua) <523-721>
savedata = table: 0xc0fd0d8
profile = table: 0x9a5a0a8
was_file_load = false
scripts/gamelogic.lua:753 in (upvalue) cb (Lua) <748-754>
savedata = table: 0xc0fd0d8
scripts/saveindex.lua:268 in () ? (Lua) <250-269>
load_success = true
str = return {world_network={persistdata={clock={moonphase="threequarter",cycles=574,phase="day",remainingtimeinphase=239.00274658203,totaltimeinphase=240,segs={night=2,day=8,dusk=6}},seasons={elapseddaysinseason=14,premode=false,remainingdaysinseason=6,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=20,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},worldtemperature={seasontemperature=20,daylight=true,noisetime=263879.875,season="autumn",phasetemperature=0.065268174715062},weather={preciptype="none",daylight=true,moistureceil=7146.974609375,peakprecipitationrate=0.99737346172333,season="autumn",moisturerateval=0.39323643535584,lightningmode="rain",moistureceilmultiplier=8,moisture=5315.5561523438,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=263879.875,moisturerate=0.39323642849922,wetness=0,temperature=20.090268167116,nextlightningtime=3.94298 [**truncated**]
success = true
savedata = table: 0xc0fd0d8
=[C]:-1 in (method) GetPersistentString (C) <-1--1>
[00:00:11]: [string
"scripts/prefabs/skeleton.lua"]:258:
table
index
is
nil
LUA ERROR stack traceback:
scripts/prefabs/skeleton.lua:258 in (local) custom_init (Lua) <231-262>
scripts/prefabs/skeleton.lua:191 in (upvalue) common_fn (Lua) <177-216>
scripts/prefabs/skeleton.lua:265 in (field) fn (Lua) <264-280>
scripts/mainfunctions.lua:148 in () ? (Lua) <137-179>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:193 in (global) SpawnPrefab (Lua) <190-195>
scripts/mainfunctions.lua:199 in (global) SpawnSaveRecord (Lua) <197-235>
scripts/gamelogic.lua:409 in (upvalue) PopulateWorld (Lua) <242-444>
scripts/gamelogic.lua:635 in (upvalue) DoInitGame (Lua) <523-721>
scripts/gamelogic.lua:753 in (upvalue) cb (Lua) <748-754>
scripts/saveindex.lua:268 in () ? (Lua) <250-269>
=[C]:-1 in (method) GetPersistentString (C) <-1--1>
http://pastebin.com/raw/tyaVsDxs
Steps to Reproduce
when i try to start my server after this update: http://forums.kleientertainment.com/topic/66467-game-update-174200/?page=1
when i try to start my server after this update: http://forums.kleientertainment.com/topic/66467-game-update-174200/?page=1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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