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Shadow Hand (and other entities) insanity/sanity auras can't be detected


hoxi
  • Known Issue

Update 682193 added an insanity aura to Wavey Jones, stating that:

Quote
  • Wavey Jones has an insanity aura, like the Shadow Hand counterpart.

 

While this is true, the insanity aura of the Shadow Hand can't be detected, but it's not the only one, here's a list of them:

  • shadowhand
  • bigshadowtentacle
  • stageusher_attackhand
  • gestalt_alterguardian_projectile
  • smallguard_alterguardian_projectile
  • largeguard_alterguardian_projectile

 

This is due to sanity aura searches excluding the following tags:

local SANITYRECALC_CANT_TAGS = { "FX", "NOCLICK", "DECOR","INLIMBO" }

And all the entities listed above use NOCLICK.

INLIMBO is the only one that makes sense here as the entity is basically removed from the scene. The rest, there's no reason they should technically be excluded, but there aren't any entities with FX or DECOR with a sanity aura component as far as I'm aware so those can be kept I guess? It would still be weird.

 

NOTE: If you remove NOCLICK from the exclusion list, a lot of dead enemies will still affect sanity before they erode away, despite them not doing so as of now, however this is easily solvable by excluding "isdead" instead (NOTE: this won't affect corpses and their new insanity auras! Those use "deadcreature" and are unique, they're not a defeated enemy).


Steps to Reproduce

Check that the insanity/sanity aura of the entities listed above can't be detected.

  • Like 2



User Feedback


Changed Status to Known Issue

Shadow Hand's were fixed. We'll take a look at these other ones some time. Thanks!

  • Like 1

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