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Server hangs on level reset.

  • Fixed

On the last player death in the server, the server resets as intended, but hangs.

The client remains on the 'Generating World' screen, animating as per usual and cycling messages.

The server does not fully crash, but will not accept any new players, does not generate a new world, and must be manually restarted.

The error reported by the server appears to be:

DoLuaFile Error: #[string "scripts/map/level.lua"]:90: Must specify the task set for a level!

But no information is provided that would seem to suggest a solution.

Steps to Reproduce

Start up a server with both a master and caves shard (unsure if this is required).

Die inside the master overworld lever.

Observe the lack of a generated world, and errors in the server log.

The entire server config is included, with sensitive data removed.

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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