[05:21:18]: [string "scripts/prefabs/abigail.lua"]:1108: attempt to index field 'attacker' (a nil value) LUA ERROR stack traceback: scripts/prefabs/abigail.lua:1108 in (upvalue) addshadowvexplanardamge (Lua) <1099-1123> inst = 275872 - abigail_vex_shadow_debuff (valid:true) owner = 275682 - beeguard (valid:true) data = table: 0x4c2565e0 scripts/prefabs/abigail.lua:1131 in (local) fn (Lua) <1131-1131> owner = 275682 - beeguard (valid:true) data = table: 0x4c2565e0 scripts/entityscript.lua:1298 in (method) PushEvent_Internal (Lua) <1285-1314> self (valid:true) = DynamicShadow = DynamicShadow (0x4340e720) inlimbo = false _focustarget = 267186 - wendy (valid:true) brain = --brain-- sleep time: 0.06 Priority - RUNNING <RUNNING> (execute 3, eval in 0.23)>0.06 >Parallel - READY <READY> ()>0.00 > >Panic - READY <READY> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >AvoidElectricFence - READY <READY> ()>0.00 > >AvoidElectricFence - READY <READY> ()>0.00 >Parallel - RUNNING <RUNNING> ()>0.06 > >BreakFormation - READY <SUCCESS> ()>0.00 > >Priority - RUNNING <RUNNING> (execute 2, eval in 0.23)>0.06 > > >Parallel - FAILED <FAILED> ()>0.00 > > > >Dodge - FAILED <FAILED> ()>0.00 > > > >RunAway - READY <READY> ()>0.00 > > >ChaseAndAttack - RUNNING <RUNNING> ()>0.06 >Parallel - READY <READY> ()>0.00 > >HoldFormation - READY <READY> ()>0.00 > >Priority - READY <READY> ()>0.00 > > >Leash - READY <READY> ()>0.00 > > >BackToBack - READY <READY> ()>0.00 >Wander - READY <READY> ()>0.00 scrapbook_removedeps = table: 0x489fcbd0 sounds = table: 0x3877bd90 AnimState = AnimState (0x3f2e3dc0) hit_recovery = 1 buzzing = true Network = Network (0x27069760) pendingtasks = table: 0x21b82d70 spawntime = 4342.3002264686 updatecomponents = table: 0x492e08c0 _has_electric_fence_panic_trigger = true StartFindingPlayerQueenTasks = function - scripts/prefabs/beeguard.lua:310 name = Grumble Bee OnSpawnedGuard = function - scripts/prefabs/beeguard.lua:335 Transform = Transform (0x2ab32190) prefab = beeguard actionreplica = table: 0x22b5b300 event_listening = table: 0x483f9550 FocusTarget = function - scripts/prefabs/beeguard.lua:344 actioncomponents = table: 0x1cb309f0 OnLoadPostPass = function - scripts/prefabs/beeguard.lua:326 lower_components_shadow = table: 0x33131240 OnLoad = function - scripts/prefabs/beeguard.lua:261 AddToArmy = function - scripts/prefabs/beeguard.lua:267 entity = Entity (0x336920c0) recentlycharged = table: 0x427cc250 EnableBuzz = function - scripts/prefabs/beeguard.lua:41 OnEntitySleep = function - scripts/prefabs/beeguard.lua:107 GUID = 275682 OnSave = function - scripts/prefabs/beeguard.lua:257 persists = true Physics = Physics (0x2f113ae0) GetQueen = function - scripts/prefabs/beeguard.lua:212 brainfn = table: 0x48b18fa0 event_listeners = table: 0x3f465fb0 OnEntityWake = function - scripts/prefabs/beeguard.lua:96 MakeHostile = function - scripts/prefabs/beeguard.lua:87 Light = Light (0x457298d0) IsFriendly = function - scripts/prefabs/beeguard.lua:74 SoundEmitter = SoundEmitter (0x3132b3a0) replica = table: 0x3d8431b0 MakeFriendly = function - scripts/prefabs/beeguard.lua:78 components = table: 0x32c3d720 sg = sg="SGbeeguard", state="hit", time=0.23, tags = "hit,busy," event = attacked data = table: 0x4c2565e0 immediate = false listeners = table: 0x1195a640 tocall = table: 0x4c256610 i = 4 fn = function - scripts/prefabs/abigail.lua:1131 scripts/entityscript.lua:1317 in (method) PushEvent (Lua) <1316-1318> self (valid:true) = DynamicShadow = DynamicShadow (0x4340e720) inlimbo = false _focustarget = 267186 - wendy (valid:true) brain = --brain-- sleep time: 0.06 [05:21:18]: [string "scripts/prefabs/abigail.lua"]:1108: attempt to index field 'attacker' (a nil value) LUA ERROR stack traceback: scripts/prefabs/abigail.lua:1108 in (upvalue) addshadowvexplanardamge (Lua) <1099-1123> scripts/prefabs/abigail.lua:1131 in (local) fn (Lua) <1131-1131> scripts/entityscript.lua:1298 in (method) PushEvent_Internal (Lua) <1285-1314> scripts/entityscript.lua:1317 in (method) PushEvent (Lua) <1316-1318> scripts/prefabs/shadow_trap.lua:166 in (field) fn (Lua) <140-184> scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216> scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415> scripts/update.lua:240 in () ? (Lua) <224-298>
Steps to Reproduce
See video.
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1
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