[00:01:17]: Sim paused [00:01:19]: Best lobby region is aws/EU (ping 200) [00:01:19]: Registering master server in EU lobby [00:01:22]: [Shard] Secondary shar Caves(3615244581) connected: [LAN] 127.0.0.1 [00:01:23]: [Shard] Secondary Caves(3615244581) ready! [00:01:23]: World 3615244581 is now connected [00:01:23]: Validating portal[6] <-> 3615244581[6] (active) [00:01:23]: Validating portal[1] <-> 3615244581[1] (disabled) [00:01:23]: Validating portal[4] <-> 3615244581[4] (disabled) [00:01:23]: Validating portal[10] <-> 3615244581[10] (active) [00:01:23]: Validating portal[2] <-> 3615244581[2] (disabled) [00:01:23]: Validating portal[3] <-> 3615244581[3] (disabled) [00:01:23]: Validating portal[8] <-> 3615244581[8] (disabled) [00:01:23]: Validating portal[9] <-> 3615244581[9] (disabled) [00:01:23]: Validating portal[5] <-> 3615244581[5] (disabled) [00:01:23]: Validating portal[7] <-> 3615244581[7] (active) [00:01:29]: Registering master server in EU lobby [00:01:57]: New incoming connection 219.236.196.120|63701 <6251355870774741723> [00:01:57]: Client connected from 219.236.196.120|63701 <6251355870774741723> [00:01:57]: ValidateGameSessionToken pgs-usc^KU_qCOtohjJ^DontStarveTogether^54uyBTfSfsgq+IjZf/O+TgcJV1lPafUsF4q7b2qtJNc= for <6251355870774741723> [00:01:58]: Client authenticated: (KU_qCOtohjJ) Tony [00:01:58]: [Steam] Authenticated host '76561198847497104' [00:02:04]: There is no active event to validate against. [00:02:04]: [Shard] Read save location file for (KU_qCOtohjJ) [00:02:04]: Registering master server in EU lobby [00:02:40]: Resuming user: session/BB08960671E8BB25/A7MGOORSLEQJ/0000000067 [00:02:40]: Spawning player at: [Load] (-37.69, 0.00, -23.50) [00:02:40]: Sim unpaused [00:02:40]: Registering master server in EU lobby [00:02:42]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(ThePlayer.components.combat:SetAttackPeriod(0.1)) @(-32.47, -26.04) [00:03:26]: [Steam] SendUserDisconnect for '76561198847497104' [00:03:26]: [Shard] (KU_qCOtohjJ) disconnected from [SHDMASTER](1) [00:03:26]: Registering master server in EU lobby [00:03:27]: Serializing user: session/BB08960671E8BB25/A7MGOORSLEQJ/0000000069 [00:03:27]: Sim paused [00:30:54]: [200] Account Communication Success (6) [00:30:54]: Received (KU_qCOtohjJ) from TokenPurpose [01:00:54]: [200] Account Communication Success (6) [01:00:54]: Received (KU_qCOtohjJ) from TokenPurpose [01:30:54]: [200] Account Communication Success (6) [01:30:54]: Received (KU_qCOtohjJ) from TokenPurpose [02:00:54]: [200] Account Communication Success (6) [02:00:54]: Received (KU_qCOtohjJ) from TokenPurpose [02:10:29]: New incoming connection 59.55.202.92|1490 <8819270291877030129> [02:10:29]: Client connected from 59.55.202.92|1490 <8819270291877030129> [02:10:29]: ValidateGameSessionToken pgs-usc^KU_sJttOm2j^DontStarveTogether^0ZzlgHZ0U3NVGGvdLti1MlaiKMAgmYzmoUefDQD4hxw= for <8819270291877030129> [02:10:30]: Client authenticated: (KU_sJttOm2j) 变化的火车 [02:10:30]: [Steam] SendUserConnectAndAuthenticate for '76561198853156101' [02:10:30]: [Steam] Authenticated client '76561198853156101' [02:10:39]: There is no active event to validate against. [02:10:39]: [Shard] Read save location file for (KU_sJttOm2j) [02:10:45]: Registering master server in EU lobby [02:10:58]: Resuming user: session/BB08960671E8BB25/A7MP7NRM605D/0000000041 [02:10:58]: Spawning player at: [Load] (141.01, 0.00, -0.30) [02:10:58]: Sim unpaused [02:10:58]: Registering master server in EU lobby [02:11:00]: New time stamps for everyone at 1612507904 [02:11:08]: Registering master server in EU lobby [02:11:55]: [Steam] SendUserDisconnect for '76561198853156101' [02:11:55]: [Shard] (KU_sJttOm2j) disconnected from [SHDMASTER](1) [02:11:55]: Registering master server in EU lobby [02:11:55]: Serializing user: session/BB08960671E8BB25/A7MP7NRM605D/0000000069 [02:11:55]: Sim paused [02:30:54]: [200] Account Communication Success (6) [02:30:54]: Received (KU_qCOtohjJ) from TokenPurpose [03:00:54]: [200] Account Communication Success (6) [03:00:54]: Received (KU_qCOtohjJ) from TokenPurpose [03:30:55]: [200] Account Communication Success (6) [03:30:55]: Received (KU_qCOtohjJ) from TokenPurpose [04:00:55]: [200] Account Communication Success (6) [04:00:55]: Received (KU_qCOtohjJ) from TokenPurpose [04:30:55]: [200] Account Communication Success (6) [04:30:55]: Received (KU_qCOtohjJ) from TokenPurpose [05:00:55]: [200] Account Communication Success (6) [05:00:55]: Received (KU_qCOtohjJ) from TokenPurpose [05:30:55]: [200] Account Communication Success (6) [05:30:55]: Received (KU_qCOtohjJ) from TokenPurpose [06:00:55]: [200] Account Communication Success (6) [06:00:55]: Received (KU_qCOtohjJ) from TokenPurpose [06:30:55]: [200] Account Communication Success (6) [06:30:55]: Received (KU_qCOtohjJ) from TokenPurpose [06:44:38]: New incoming connection 219.236.196.120|61266 <5357922151048402782> [06:44:38]: Client connected from 219.236.196.120|61266 <5357922151048402782> [06:44:38]: ValidateGameSessionToken pgs-usc^KU_qCOtohjJ^DontStarveTogether^s2w/UR2mqvCZtdtVGKaec2HTBRhvGE8pU7RUFPabBU8= for <5357922151048402782> [06:44:39]: Client authenticated: (KU_qCOtohjJ) Tony [06:44:39]: [Steam] Authenticated host '76561198847497104' [06:44:48]: There is no active event to validate against. [06:44:48]: [Shard] Read save location file for (KU_qCOtohjJ) [06:44:48]: Registering master server in EU lobby [06:45:27]: Resuming user: session/BB08960671E8BB25/A7MGOORSLEQJ/0000000069 [06:45:27]: Spawning player at: [Load] (-35.67, 0.00, -30.85) [06:45:27]: Sim unpaused [06:45:27]: Registering master server in EU lobby [06:45:31]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(ThePlayer.components.combat:SetAttackPeriod(0.1)) @(-36.50, -88.60) [06:45:32]: New time stamps for everyone at 1612524376 [06:45:32]: New time stamps for everyone at 1612524376 [06:45:39]: New incoming connection 111.2.140.0|10725 <4647775191949825459> [06:45:39]: Client connected from 111.2.140.0|10725 <4647775191949825459> [06:45:39]: ValidateGameSessionToken pgs-usc^KU_0PX1vqJr^DontStarveTogether^roskYhiz6fzoE6gD2Y5MrQwbFIv33ZBKkwP65mqeeQ8= for <4647775191949825459> [06:45:39]: Client authenticated: (KU_0PX1vqJr) Wezen [06:45:39]: [Steam] SendUserConnectAndAuthenticate for '76561198929327197' [06:45:39]: [Steam] Authenticated client '76561198929327197' [06:45:47]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(local player = UserToPlayer('KU_qCOtohjJ') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "创造模式:Disabled" or "创造模式:Enabled") b:GiveAllRecipes() end) @(-23.61, -33.14) [06:45:47]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(local player = UserToPlayer('KU_qCOtohjJ') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP 控制台" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "上帝模式:Disabled" or "上帝模式:Enabled") h:SetInvincible(not godmode) end end end) @(-24.27, -32.39) [06:45:48]: There is no active event to validate against. [06:45:48]: [Shard] Read save location file for (KU_0PX1vqJr) [06:45:48]: Registering master server in EU lobby [06:47:03]: Resuming user: session/BB08960671E8BB25/A7G1J10UEH7L [06:48:10]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(TheWorld:PushEvent("ms_setseason", "autumn")) @(-42.62, -42.27) [06:48:10]: Registering master server in EU lobby [06:48:12]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(local player = UserToPlayer('KU_qCOtohjJ') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local h = player.components.moisture if player and not player:HasTag("playerghost") and h then h:SetPercent(0) end) @(-28.99, -47.17) [06:48:12]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(local player = UserToPlayer('KU_qCOtohjJ') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local h = player.components.temperature if player and not player:HasTag("playerghost") and h then h:SetTemperature(25) end) @(-29.16, -46.72) [06:48:57]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(c_despawn)_) @(-34.29, -51.08) [06:48:57]: attempt to call a nil value [06:49:02]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(c_despawn()) @(-34.29, -51.08) [06:49:02]: Deleting user: session/BB08960671E8BB25/A7MGOORSLEQJ/0000000069 [06:49:02]: Sim paused [06:49:03]: Resuming user: session/BB08960671E8BB25/A7MGOORSLEQJ/0000000069 [06:49:10]: Registering master server in EU lobby [06:49:36]: Spawn request: winona from Wezen [06:49:36]: Skin request: (wathgrithr_shadow) (body_waxwell_rose) (hand_waxwell_vampire) (legs_waxwell_victorian) () [06:49:36]: Spawning player at: [Fixed] (-42.00, 0.00, -46.00) [06:49:36]: Serializing user: session/BB08960671E8BB25/A7G1J10UEH7L/0000000069 [06:49:36]: Sim unpaused [06:49:45]: Registering master server in EU lobby [06:50:11]: Spawn request: wilson from Tony [06:50:11]: Skin request: () () () () () [06:50:11]: Spawning player at: [Fixed] (-42.00, 0.00, -46.00) [06:50:11]: Serializing user: session/BB08960671E8BB25/A7MGOORSLEQJ/0000000069 [06:50:13]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(ThePlayer.components.combat:SetAttackPeriod(0.1)) @(-82.24, -4.57) [06:50:16]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(local player = UserToPlayer('KU_qCOtohjJ') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP 控制台" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "上帝模式:Disabled" or "上帝模式:Enabled") h:SetInvincible(not godmode) end end end) @(-48.81, -50.44) [06:50:16]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(local player = UserToPlayer('KU_qCOtohjJ') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "创造模式:Disabled" or "创造模式:Enabled") b:GiveAllRecipes() end) @(-48.98, -50.22) [06:50:19]: [(KU_0PX1vqJr) Wezen] ReceiveRemoteExecute(local player = UserToPlayer('KU_0PX1vqJr') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "创造模式:Disabled" or "创造模式:Enabled") b:GiveAllRecipes() end) @(-15.17, -17.96) [06:50:19]: [(KU_0PX1vqJr) Wezen] ReceiveRemoteExecute(local player = UserToPlayer('KU_0PX1vqJr') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP 控制台" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "上帝模式:Disabled" or "上帝模式:Enabled") h:SetInvincible(not godmode) end end end) @(-16.02, -19.71) [06:50:20]: Registering master server in EU lobby [06:51:14]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(c_spawn("beefalo")) @(-33.36, -54.66) [06:51:28]: LEAVE OVER [06:51:28]: CONTEST ENABLED [06:51:35]: LEAVE OVER [06:51:35]: CONTEST ENABLED [06:51:52]: [(KU_0PX1vqJr) Wezen] ReceiveRemoteExecute(local player = UserToPlayer('KU_0PX1vqJr') if player == nil then UserToPlayer("KU_0PX1vqJr").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "beefalo" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("beefalo", "beefalo", nil, "KU_0PX1vqJr") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "beefalo" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "beefalo" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-43.03, -56.61) [06:52:00]: LEAVE OVER [06:52:00]: CONTEST ENABLED [06:52:01]: LEAVE OVER [06:52:01]: CONTEST ENABLED [06:52:11]: LEAVE OVER [06:52:11]: CONTEST ENABLED [06:52:13]: LEAVE OVER [06:52:13]: CONTEST ENABLED [06:52:22]: LEAVE OVER [06:52:22]: CONTEST ENABLED [06:52:23]: LEAVE OVER [06:52:23]: CONTEST ENABLED [06:52:28]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(TheWorld:PushEvent("ms_nextphase")) @(-38.18, -47.48) [06:52:28]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(TheWorld:PushEvent("ms_nextphase")) @(-38.22, -47.48) [06:52:29]: Available disk space for save files: 15493 MB [06:52:30]: Serializing user: session/BB08960671E8BB25/A7G1J10UEH7L/0000000069 [06:52:30]: Serializing user: session/BB08960671E8BB25/A7MGOORSLEQJ/0000000069 [06:52:30]: Serializing world: session/BB08960671E8BB25/0000000069 [06:52:35]: Registering master server in EU lobby [06:52:37]: LEAVE OVER [06:52:37]: CONTEST ENABLED [06:52:47]: [(KU_0PX1vqJr) Wezen] ReceiveRemoteExecute(local player = UserToPlayer('KU_0PX1vqJr') if player == nil then UserToPlayer("KU_0PX1vqJr").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "carrot" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("carrot", "carrot", nil, "KU_0PX1vqJr") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "carrot" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "carrot" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-30.78, -63.86) [06:52:47]: [(KU_0PX1vqJr) Wezen] ReceiveRemoteExecute(local player = UserToPlayer('KU_0PX1vqJr') if player == nil then UserToPlayer("KU_0PX1vqJr").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "carrot" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("carrot", "carrot", nil, "KU_0PX1vqJr") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "carrot" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "carrot" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-30.78, -63.86) [06:53:10]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(local player = UserToPlayer('KU_qCOtohjJ') if player == nil then UserToPlayer("KU_qCOtohjJ").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end) @(-33.26, -60.41) [06:53:10]: yotc_carrat_race_checkpoint_item [06:53:10]: yotc_carrat_race_finish_item [06:53:14]: Could not find anim [buck] in bank [wilson] [06:53:30]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(TheWorld:PushEvent("ms_forceprecipitation", false)) @(-21.42, -56.94) [06:54:03]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(local player = UserToPlayer('KU_qCOtohjJ') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local p = player local c = p.components.combat or nil local t = p.components.talker if p and c and t and c.CalcDamage then if c.OldCalcDamage then p.components.talker:Say("一击必杀模式:Disabled") c.CalcDamage = c.OldCalcDamage c.OldCalcDamage = nil else p.components.talker:Say("一击必杀模式:Enabled") c.OldCalcDamage = c.CalcDamage c.CalcDamage = function(...) return 9999999999*9 end end end) @(-31.07, -59.46) [06:54:07]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(local player = UserToPlayer('KU_qCOtohjJ') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local p = player local c = p.components.combat or nil local t = p.components.talker if p and c and t and c.CalcDamage then if c.OldCalcDamage then p.components.talker:Say("一击必杀模式:Disabled") c.CalcDamage = c.OldCalcDamage c.OldCalcDamage = nil else p.components.talker:Say("一击必杀模式:Enabled") c.OldCalcDamage = c.CalcDamage c.CalcDamage = function(...) return 9999999999*9 end end end) @(-28.34, -56.86) [06:54:09]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(c_spawn("beefalo")) @(-29.48, -60.17) [06:54:10]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(c_spawn("beefalo")) @(-29.48, -60.17) [06:55:01]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(local player = UserToPlayer('KU_qCOtohjJ') if player == nil then UserToPlayer("KU_qCOtohjJ").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wormlight" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("wormlight", "wormlight", nil, "KU_qCOtohjJ") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wormlight" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(0) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wormlight" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-27.74, -52.07) [06:57:31]: [(KU_qCOtohjJ) Tony] ReceiveRemoteExecute(local player = UserToPlayer('KU_qCOtohjJ') if player == nil then UserToPlayer("KU_qCOtohjJ").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end) @(-36.86, -56.18) [06:57:31]: yotb_stage [06:58:03]: [Steam] SendUserDisconnect for '76561198847497104' [06:58:03]: [Shard] (KU_qCOtohjJ) disconnected from [SHDMASTER](1) [06:58:04]: Serializing user: session/BB08960671E8BB25/A7MGOORSLEQJ/0000000070 [06:58:04]: [string "scripts/components/groomer.lua"]:51: attempt to index local 'data' (a nil value) LUA ERROR stack traceback: scripts/components/groomer.lua:51 in (local) fn (Lua) <50-55> doer = 119729 - wilson (valid:true) data = nil scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> self (valid:true) = DynamicShadow = DynamicShadow (0x1a510b10) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:197 SetCameraDistance = function - scripts/prefabs/player_common.lua:1091 ScreenFlash = function - scripts/prefabs/player_common.lua:1153 player_classified = 119730 - player_classified (valid:true) playercolour = table: 0x1fd90498 AnimState = AnimState (0x235c8c28) Light = Light (0x2557a988) _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:724 pendingtasks = table: 0x1fb2e2e0 ShowHUD = function - scripts/prefabs/player_common.lua:1079 sg = sg="wilson", state="openwardrobe", time=5.63, tags = "inwardrobe,pausepredict,busy," IsHUDVisible = function - scripts/prefabs/player_common.lua:1069 ApplyScale = function - scripts/prefabs/player_common.lua:1168 SetGhostMode = function - scripts/prefabs/player_common.lua:637 ShowActions = function - scripts/prefabs/player_common.lua:1073 OnWakeUp = function - scripts/prefabs/player_common.lua:933 Transform = Transform (0x235be178) actionreplica = table: 0x21f9fb50 event_listening = table: 0x1e74eec8 actioncomponents = table: 0x23406ef0 lower_components_shadow = table: 0x236bcd60 GetMaxMoisture = function - scripts/prefabs/player_common.lua:187 CanUseTouchStone = function - scripts/prefabs/player_common.lua:137 updatecomponents = table: 0x18de46b8 YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:28 ShakeCamera = function - scripts/prefabs/player_common.lua:1111 OnDespawn = function - scripts/prefabs/player_common.lua:955 Physics = Physics (0x2205b600) MiniMapEntity = MiniMapEntity (0x225094b0) IsFreezing = function - scripts/prefabs/player_common.lua:157 replica = table: 0x25529990 GetTemperature = function - scripts/prefabs/player_common.lua:147 GUID = 119729 ghostenabled = true EnableMovementPrediction = function - scripts/prefabs/player_common.lua:581 worldstatewatching = table: 0x187cbf60 SetCameraZoomed = function - scripts/prefabs/player_common.lua:1097 Network = Network (0x255c5ac0) GetMoisture = function - scripts/prefabs/player_common.lua:177 OnPreLoad = function - scripts/prefabs/player_common.lua:809 GetSandstormLevel = function - scripts/prefabs/player_common.lua:207 inherentactions = table: 0x1b9ed9a0 spawntime = 355.13335185498 ShowPopUp = function - scripts/prefabs/player_common.lua:1085 SnapCamera = function - scripts/prefabs/player_common.lua:1103 event_listeners = table: 0x1ff33470 killtask = PERIODIC 119729: 3.000000 name = Tony prefab = wilson SaveForReroll = function - scripts/prefabs/player_common.lua:1201 ScreenFade = function - scripts/prefabs/player_common.lua:1144 OnSleepIn = function - scripts/prefabs/player_common.lua:905 OnLoad = function - scripts/prefabs/player_common.lua:819 OnSave = function - scripts/prefabs/player_common.lua:774 LoadForReroll = function - scripts/prefabs/player_common.lua:1213 entity = Entity (0x17ce8518) YOTB_isskinunlocked = function - scripts/prefabs/player_common.lua:35 children = table: 0x1f08ed58 IsCarefulWalking = function - scripts/prefabs/player_common.lua:211 IsOverheating = function - scripts/prefabs/player_common.lua:167 AttachClassified = function - scripts/prefabs/player_common.lua:713 isplayer = true IsActionsVisible = function - scripts/prefabs/player_common.lua:1063 _sharksoundparam = net_float (0x25a86200) use [06:58:04]: [string "scripts/components/groomer.lua"]:51: attempt to index local 'data' (a nil value) LUA ERROR stack traceback: scripts/components/groomer.lua:51 in (local) fn (Lua) <50-55> scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> scripts/entityscript.lua:1353 in (method) Remove (Lua) <1346-1397> scripts/components/playerspawner.lua:92 in (field) fn (Lua) <79-99> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:185 in () ? (Lua) <164-243> [06:58:04]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [06:58:04]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:95 in () ? (Lua) <33-134> [06:58:04]: Serializing user: session/BB08960671E8BB25/A7MGOORSLEQJ/0000000070 [06:58:04]: Serializing user: session/BB08960671E8BB25/A7MGOORSLEQJ/0000000070
Steps to Reproduce
Crashed
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