When I start the server, it crashes repeatedly in 90 seconds. Even after removing all the mods, it keeps crashing. Below is the log file.
[00:01:32]: [string "scripts/util.lua"]:546: attempt to perform arithmetic on local 'v1' (a nil value)
LUA ERROR stack traceback:
scripts/util.lua:546 in () ? (Lua) <536-555>
v1 = nil
v2 = nil
v3 = 15.728343009949
v4 = 342.63818359375
=(tail call):-1 in () (tail) <-1--1>
scripts/simutil.lua:68 in () ? (Lua) <63-76>
x = nil
y = nil
z = nil
rangesq = 1.#INF
isalive = nil
closestPlayer = nil
i = 1
v = 140448 - winona (valid:true)
=(tail call):-1 in () (tail) <-1--1>
scripts/prefabs/wagstaff_npc.lua:870 in (field) fn (Lua) <866-885>
inst = 142896 - wagstaff_npc_mutations (valid:false)
x = nil
y = nil
z = nil
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
self =
running = table: 000000000BBFC350
waitingfortick = table: 000000000BBFBCC0
hibernating = table: 000000000BBFC120
tasks = table: 000000000BBFC9E0
waking = table: 00000000742E6890
attime = table: 000000000BBFC530
tick = 4393
k = PERIODIC 142896: 2.875000
v = true
already_dead = false
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
tick = 4393
scripts/update.lua:240 in () ? (Lua) <224-298>
dt = 0.033333335071802
tick = 4393
i = 4393
[00:01:32]: [string "scripts/util.lua"]:546: attempt to perform arithmetic on local 'v1' (a nil value)
LUA ERROR stack traceback:
scripts/util.lua:546 in () ? (Lua) <536-555>
=(tail call):-1 in () (tail) <-1--1>
scripts/simutil.lua:68 in () ? (Lua) <63-76>
=(tail call):-1 in () (tail) <-1--1>
scripts/prefabs/wagstaff_npc.lua:870 in (field) fn (Lua) <866-885>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
[00:01:32]: Stale Component Reference: GUID 142896, scripts/prefabs/wagstaff_npc.lua:869
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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