ruins_cavein_obstacle_rubble_fx needs MultColour


Leonidas IV
  • Fixed

Can you make the ruins_cavein_obstacle_rubble_fx have the same colour as the obstacle? It's just add this line 

fx.AnimState:SetMultColour(inst.AnimState:GetMultColour())

at OnWork function in line 29. Thank you :wilson_love:

We love you, Jesse

 


Steps to Reproduce

Break a ruins_cavein_obstacle_rubble

  • Spool 1


User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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