if not TheWorld.ismastersim then inst:ListenForEvent(0, InitGroundFx_Client) -- should be DoTaskInTime here return inst end
Oops..
Steps to Reproduce
See that there's no ground FX (chunks) or sounds when Rooks move around.
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1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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