Jump to content

[Re-report] Moonstorms on Linux


Fornax
  • Pending

Moonstorm overlay is broken on Linux - without goggles the text appears black, and both the Tab menu and the map are unusable. When wearing goggles, the black overlay shows up when the character is being attacked or starving. The issue temporarily disappears when the lightning overlay appears. So, I'm forced to use a mod that removes this specific effect. Also, it's worth mentioning that the miasma overlay does not cause these issues. This bug has existed ever since moonstorms were introduced to the game:

 

After several tests, I can confirm that this is not an issue with XWayland/X11. Loading the game with the system's libSDL (which supports Wayland, though mouse input is completely broken on it) still results in the same problem. DST running through Proton does not have this issue. All drivers are up to date. However, I'll provide the terminal output just in case:

daniel@archlinux ~ $ lspci | grep -iE '(vga|3d)'
00:02.0 VGA compatible controller: Intel Corporation TigerLake-H GT1 [UHD Graphics] (rev 01)
01:00.0 VGA compatible controller: NVIDIA Corporation GA107M [GeForce RTX 3050 Mobile] (rev a1)


daniel@archlinux ~ $ pacman -Q | grep -iE '(nvidia|mesa|intel)'
intel-gmmlib 22.4.1-1
intel-media-driver 24.3.2-1
intel-ucode 20240910-1
lib32-mesa 1:24.2.2-1
lib32-mesa-utils 9.0.0-2
lib32-nvidia-utils 555.58.02-1
lib32-vulkan-intel 1:24.2.2-1
lib32-vulkan-mesa-layers 1:24.2.2-1
libva-nvidia-driver 0.0.12-1
mesa 1:24.2.2-1
mesa-utils 9.0.0-4
nvidia-open-dkms 555.58.02-15
nvidia-prime 1.0-5
nvidia-utils 555.58.02-1
opencl-nvidia 560.35.03-2
vulkan-intel 1:24.2.2-1
vulkan-mesa-layers 1:24.2.2-1

Desktop environment: KDE Plasma 6 (Wayland).


Steps to Reproduce

As above.

  • Like 1



User Feedback


Can confirm. I have a similar system, too.

Quote

After several tests, I can confirm that this is not an issue with XWayland/X11

What does this mean? Does it mean that the issue doesn't happen when you run the game in an X11 session? Or does it mean that it's not related to whether you use X11 or Wayland? I haven't tested this extensively myself. Funny thing, I actually recognize the "mouse input not working" thing myself, it happened to me while I was messing around with the game's dynamic dependencies to try to get it to launch outside the Steam Linux Runtime.

Share this comment


Link to comment
Share on other sites

On 12/8/2024 at 12:08 PM, asgerrr said:

What does this mean?

I mean that this problem isn't related to X11/Wayland.

As for mouse input - AFAIK, DST uses an ancient version of SDL2 patched by Klei, which completely lacks support for Wayland (and libinput). That's why mouse input won't work with native system shared libraries.

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...