Many modules add labels to entities, such as fish school names, relationship displays, and nickname displays. When entities with labels are placed in containers such as Magic Box and Shadow Chester, it can directly cause the game to crash.
I will use code to implement the situation I described. During this period, it can be replicated without installing any modules. You can see it in the "client_log. txt" section below. There are no extra logs, so simply flash back.
For example, my husband becomes a bee and "adds label" to it, which crashes directly after being placed in a magic box
Reference code:
```LUA
```
This bee will have the word "test" on it. Catch this bee and the player will also have this word. After completing these tasks, placing the bee in the magic box will directly cause the client to crash
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