Hello Klei team,
I'm a Don’t Starve Together mod developer and while inspecting the Daywalker related prefabs, I noticed what appears to be a typo.
In both daywalker and daywalker2 prefabs, there are references to:
inst.defated
This seems very likely to be a misspelling of:
inst.defeated
Because of this typo, mods that attempt to hook into the defeated state or related events may not behave as expected, and it could also cause inconsistencies with other boss prefabs that correctly use inst.defeated.
Thank you for your work, and I hope this report is helpful.
Steps to reproduce:
Open scripts/prefabs/daywalker.lua and daywalker2.lua
Search for "defated"
The variable is used instead of "defeated"
Expected behavior:
The variable should be named inst.defeated to match standard naming used in other boss prefabs.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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