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Possible bug with crab king, make game crash when rollback


clearlove
  • Fixed

I am not sure about this. I fight with Crabking, and during the fighting autosave happens. When I roll back, I should go back to the midway of the fighting, but the game crashes and can not be launched again. 

According to the codes, I suppose this is caused by the line 688 of crabking.lua. Perhaps a nil check is needed.

if data.icewall then
  inst:AddTag("icewall")
  inst.AnimState:Show("water")
  inst:DoTaskInTime(0, function() inst.Physics:SetCapsule(ICEHOLE_PHYSICS_RADIUS, 2) end)


  local keystonecount = 0

  -- This line is line 688, inst.keystones is nil and caused the bug.
  for i,stone in ipairs(inst.keystones) do
    if stone then
      keystonecount = keystonecount + 1
    end
  end

  if inst.keystones ~= nil and #inst.keystones < #KEYSTONE_POSITIONS then
    startendicetask(inst)
    inst:AddTag("notarget")
  end
else
  inst:RemoveIceArena()
end

I am still spend time reproducing this bug.


Steps to Reproduce

TODO: I will update this part after conducting some experiments.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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