In acorn.lua, at the section of local function ondeploy, looks like the intended design is that planting a acorn sapling can pacify one nearby birchnut monster. But this never happen in the game.
Then I tried to do some simple test, and found out the possible cause was: inst:IsValid() was false at that time point, so the FindEntity function will return nothing.
Steps to Reproduce
Plant some Birchnut near a Poison Birchnut Tree.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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