Jump to content

Periodic rubber-banding / position rewind on macOS 26.5 (Tahoe), caves worlds only


franp9am
  • Pending

Platform: macOS 26.5 (Tahoe), Apple Silicon (MacBook Air, M4, 24 GB RAM)
Game Version: v728321 (64 bit)
Mods: tested with all mods disabled, issue persists

Issue:
When hosting locally with caves enabled, my character periodically "rewinds" — I move normally for a few steps, then am suddenly snapped back roughly 3–4 seconds to a previous position. This repeats continuously and makes the game difficult to play. The surface shard appears fine on its own; the problem only appears when caves (the second shard) are present.

Setting Lag Compensation to "None" stops the rubber-banding, but replaces it with heavy input lag (every action waits on the shard), which is not playable. 
Hardware is not the bottleneck — this is an M4 MacBook with 24 GB RAM

This looks related to the previously reported (and marked "Fixed") macOS Sequoia 15.4 synchronization/rubber-banding bug, which was also caves-specific. It appears to be present again, or never fully resolved, on macOS 26.x (Tahoe).

Hosting the same world on a remote dedicated server (Nodecraft) with the MacBook as client only — works perfectly, no rubber-banding. 

 


Steps to Reproduce

Open DST from Steam on a new MacBook with M-series chip and play a game with caves. It is not playable.




User Feedback


There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...