--Krampus will recover from electrocution early if he is attacked, because of an outdated state tag check in his stategraph on line 15. elseif not (inst.sg:HasStateTag("attack") or CommonHandlers.HitRecoveryDelay(inst)) then --inst.sg:HasStateTag("attack") should be replaced with inst.sg:HasAnyStateTag("attack", "electrocute"), like in other creature stategraphs.
Steps to Reproduce
SGKrampus.lua on line 15
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