I was notified that a recent patch caused retrofitting for Fumarole Biome to work normally again.
For older worlds that had been wrongly retrofitted there are options:
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Find a way to remove the old fuma-biome, and alter the savefile, deleting the part that confirms fumarole retrofitting had been done;
It will prompt the game to re-do retrofitting (if you're lucky there is documentation on this forum how to do that) -
Try using "d_spawnlayout" in accordance with earlier forums that mentioned it (It has been shared by devs somewhere else).
It might have been fixed, but there is no certainty. -
There is a 'fixed' customcommand in the old version of this post. Use this when all else fails. Sadly as it turned out, this does not quite solve everything, as it fails to properly enable regrowth in the biome.
A solution for '3' might come later if d_spawnlayout is not sufficient.
Original:
One of the developpers mentioned a command that would spawn a retrofitted fumarole biome in the world. While it seemed to work for the most part, observations of mine and others were that not all of the biome's mechanics were present.
After tinkering around with the earlier mentioned command, it seems I've crafted a variation that includes the biome properties that were missing.
Similar to my previous post, this will spawn the biome including its global heat aura, and the working Geothermite spawners + rift boulderbough loot table.
It's a bit of a mess, but thankfully it needs to be used just once, and can be discarded after the deed is done.
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For regular in-game hosting: Download the attached file from this post, select 'Host Games' and find the world you wish to change: Click on the 🔧 icon on the right side, then select 'Open World Folder'. Then open the 'Caves' folder, and place the file in there.
↑Corrected↑ - For dedicated servers: Download the file, navigate to the 'Caves' folder of your server, and post the file in there.
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Navigate to the place where you want to, and are able to, spawn the new biome. Put your mouse where the center needs to be. Open the console, make sure that it is set to 'Remote' in the bottom left corner, and paste the following:
c_spawnlayout("retrofit_fumarole", {id = "FumaroleRetrofit:0:Chasm", populate_prefab_densities = true})
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2.1 On regular servers: Close and relaunch your world.
2.2 On dedicated servers, let a few seconds pass inside the caves, then use c_save() and followup with c_reset() -
Optional and recommended: Manually create wormholes from the new biome to the mainland.
Spawn Wormhole Follow steps instead, or connect commands with ";" to execute them all in once. Spawn wormhole 1 using this command: worm1 = c_spawn("wormhole") Spawn wormhole 2 using this command: worm2 = c_spawn("wormhole") Create connections forth: worm1.components.teleporter.targetTeleporter = worm2 And back: worm2.components.teleporter.targetTeleporter = worm1 DONE!Credit to the wiki ↑
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Enjoy the smoke.
I strongly recommend to throw out the customcommands file after it's served its purpose, just to prevent the stuff inside from interferring with the rest of your game.
If issues arrive with the use of this guide, then please do let me know.
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