They have unused sounds in the game files. This is what they're supposed to sound like when they heal:
It could be implemented in the heal state in sgspider.lua like this:State{ name = "heal", tags = {"attack", "busy"}, onenter = function(inst, target) inst.Physics:Stop() inst.AnimState:PlayAnimation("heal") --inst.SoundEmitter:PlaySound("webber1/creatures/spider_cannonfodder/heal") --This line is missing end, timeline= { TimeEvent(30*FRAMES, function(inst) -- DANY --inst.SoundEmitter:PlaySound("SPIDER SMOKE SOUND") --replace this with "webber1/creatures/spider_cannonfodder/heal_fartcloud" inst:DoHeal() end ), }, events= { EventHandler("animover", function(inst) inst.sg:GoToState("idle") end), }, },
Steps to Reproduce
Run this command in game to test, just in case
local v = c_spawn("spider_healer") v:DoTaskInTime(0, function() v:StopBrain() end) v:DoPeriodicTask(2, function() v.sg:GoToState("heal") end)
-
1
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now