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My server has crashed after rollback


Dreadstone
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My server has crashed after rollback

This is my log files
[00:00:21]: Could not find anim bank [FROMNUM]
[00:00:21]: Could not find anim bank [FROMNUM]
[00:00:21]: Could not find anim bank [FROMNUM]
[00:00:21]: Could not find anim bank [FROMNUM]
[00:00:21]: Could not find anim bank [FROMNUM]
[00:00:21]: Could not find anim bank [FROMNUM]
[00:00:21]: Could not find anim bank [FROMNUM]
[00:00:21]: Could not find anim bank [FROMNUM]
[00:00:21]: Could not find anim bank [FROMNUM]
[00:00:21]: Could not find anim bank [FROMNUM]
[00:00:21]: Could not find anim bank [FROMNUM]
[00:00:21]: Could not find anim build FROMNUM
[00:00:21]: Could not find anim build FROMNUM
[00:00:21]: Could not find anim build FROMNUM
[00:00:21]: Could not find anim build FROMNUM
[00:00:21]: Could not find anim build FROMNUM
[00:00:25]: Could not find anim build FROMNUM
[00:00:25]: ERROR: AddOverrideBuild failed to find build yotr_food_water
[00:00:26]: Could not find anim build FROMNUM
[00:00:26]: Could not find anim build FROMNUM
[00:00:26]: Could not find anim build FROMNUM
[00:00:26]: Could not find anim build FROMNUM
[00:00:26]: Could not find anim build FROMNUM
[00:00:26]: Could not find anim build FROMNUM
[00:00:26]: Could not find anim build FROMNUM
[00:00:26]: Could not find anim build FROMNUM
[00:00:26]: Could not find anim build FROMNUM
[00:00:26]: Could not find anim build FROMNUM
[00:00:26]: Could not find anim build FROMNUM
[00:00:26]: Could not find anim build FROMNUM

When I tried opening it without all mods, server didn't open, and I got this log file

[00:00:18]: [string "scripts/prefabs/decor_pictureframe.lua"]:35: calling 'set' on bad self (string expected, got nil)
LUA ERROR stack traceback:
    =[C]:-1 in (method) set (C) <-1--1>
    scripts/prefabs/decor_pictureframe.lua:35 in (upvalue) SetImageNameAndIcon (Lua) <34-38>
    scripts/prefabs/decor_pictureframe.lua:109 in (method) OnLoad (Lua) <98-110>
    scripts/entityscript.lua:1815 in (method) SetPersistData (Lua) <1796-1817>
    scripts/mainfunctions.lua:457 in (global) SpawnSaveRecord (Lua) <418-464>
    scripts/gamelogic.lua:665 in (upvalue) PopulateWorld (Lua) <394-701>
    scripts/gamelogic.lua:975 in (upvalue) DoInitGame (Lua) <858-1054>
    scripts/gamelogic.lua:1088 in (local) cb (Lua) <1082-1089>
    scripts/shardindex.lua:214 in (upvalue) OnLoadSaveDataFile (Lua) <196-215>
    scripts/shardindex.lua:219 in () ? (Lua) <218-220>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    scripts/shardindex.lua:218 in (method) GetSaveDataFile (Lua) <217-221>


Steps to Reproduce

   




User Feedback


Moving server frequently between a cloud save and local save can pose potential issues?

 

+ I found it. I think there might be issues when using cloud saves for long-term servers.

Switching to local saves, I noticed that there are no crashes even after rollback.

Edited by Dreadstone

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