Jump to content

My don't starve together keeps crashing


vaporeon
  • Pending

Every time I start the game up It waits then crashes I looked in the log and found this

[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 166529
[00:00:00]: Current time: Thu Feb 18 14:33:35 2016

[00:00:00]: Don't Starve Together: 166529 WIN32_STEAM
NNN Build Date: 161
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:00]: Steam AppBuildID: 980152
[00:00:00]: Steam BetaName(Branch): []
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (5228)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Legacy saves detected. Migrating to new structure...
[00:00:00]: ProfileIndex:6.34
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: loaded ping_cache
[00:00:00]: Offline user ID: OU_76561198272423583
[00:00:00]: SteamID: 76561198272423583
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 1024,768 - 5/6/5 - -1/-1/-1 - 0
[00:00:00]: CreateEGLContext: 16 configs found
[00:00:00]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:00]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:00]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:00]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:00]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:00]:      5: 5/5/5 -  1/ 0/ 0 - 0
[00:00:00]:      6: 5/5/5 -  0/16/ 0 - 0
[00:00:00]:      7: 5/5/5 -  1/16/ 0 - 0
[00:00:00]:      8: 5/5/5 -  0/24/ 0 - 0
[00:00:00]:      9: 5/5/5 -  1/24/ 0 - 0
[00:00:00]:     10: 5/5/5 -  0/24/ 8 - 0
[00:00:00]:     11: 5/5/5 -  1/24/ 8 - 0
[00:00:00]:     12: 8/8/8 -  8/ 0/ 0 - 0
[00:00:00]:     13: 8/8/8 -  8/16/ 0 - 0
[00:00:00]:     14: 8/8/8 -  8/24/ 0 - 0
[00:00:00]:     15: 8/8/8 -  8/24/ 8 - 0
[00:00:00]: WindowManager::SetFullscreen(0, 1024, 768, 60)
[00:00:02]: GLInfo
[00:00:02]: ~~~~~~
[00:00:02]: GL_VENDOR: Google Inc.
[00:00:02]: GL_RENDERER: ANGLE (Intel(R) G33/G31 Express Chipset Family)
[00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:02]: THREAD - started 'WindowsInputManager' (5332)
[00:00:02]: OpenGL extensions (15, 15):
[00:00:02]: GL_ANGLE_framebuffer_blit
[00:00:02]: GL_ANGLE_pack_reverse_row_order
[00:00:02]: GL_ANGLE_texture_compression_dxt3
[00:00:02]: GL_ANGLE_texture_compression_dxt5
[00:00:02]: GL_ANGLE_texture_usage
[00:00:02]: GL_ANGLE_translated_shader_source
[00:00:02]: GL_EXT_read_format_bgra
[00:00:02]: GL_EXT_robustness
[00:00:02]: GL_EXT_texture_compression_dxt1
[00:00:02]: GL_EXT_texture_format_BGRA8888
[00:00:02]: GL_EXT_texture_storage
[00:00:02]: GL_OES_get_program_binary
[00:00:02]: GL_OES_packed_depth_stencil
[00:00:02]: GL_OES_rgb8_rgba8
[00:00:02]: GL_OES_standard_derivatives
[00:00:02]: GL_MAX_TEXTURE_SIZE = 2048
[00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 2048
[00:00:02]: GL_MAX_VIEWPORT_DIMS = 2048, 2048
[00:00:02]: GL_MAX_VARYING_VECTORS = 8
[00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0
[00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29
[00:00:02]: 4 compressed texture formats
[00:00:02]: texture format 0x83f0
[00:00:02]: texture format 0x83f1
[00:00:02]: texture format 0x83f2
[00:00:02]: texture format 0x83f3
[00:00:02]: Renderer initialize: Okay
[00:00:03]: Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:03]: Compiled shader anim_bloom_haunted: (168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:04]: Compiled shader anim_fade_haunted: (164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:04]: AnimManager initialize: Okay
[00:00:04]: Buffers initialize: Okay
[00:00:04]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:04]: GameSpecific initialize: Okay
[00:00:04]: cGame::StartPlaying
[00:00:05]: LOADING LUA
[00:00:05]: DoLuaFile scripts/main.lua
[00:00:05]: DoLuaFile loading buffer scripts/main.lua
[00:00:06]: scripts/main.lua(166,1) running main.lua
    
[00:00:06]: loaded modindex    
[00:00:11]: Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:11]: Break at: d:\dst-jobs\workspace\New_DontStarveTogether_BuildGame_Windows\source\util/resourcemanager.h(142) :

Plz help


Steps to Reproduce
I downloaded new update and then It started crashing



User Feedback




Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...