Specifically for the circling shadows only:
local function AnyBuzzardInRange(x, y, z) for i, buzzard in ipairs(_buzzards) do if buzzard:GetDistanceSqToPoint(x, y, z) <= MUTATEDBUZZARD_CORPSE_RANGE_SQ then return true end end for i, buzzard in ipairs(_buzzardshadows) do if buzzard:GetDistanceSqToPoint(x, y, z) <= MUTATEDBUZZARD_CORPSE_RANGE then -- oops return true end end return false end
Steps to Reproduce
Since this results in a way smaller range for the circling shadows, I guess you can compare how corpses might not persist when they should because of it, compared to when the Mutated Buzzards are physically around.
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