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Multiple hound Waves on reload


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I have found that when exiting out of a World when a hound wave is approaching, upon reloading the world the audio cue for a second hound wave begins, which ends up overlapping with the initial one. The first hound wave will spawn as usual (at the end of its audio cue), but the barking of the second hound wave will continue, and a second wave of hounds will spawn. I believe that I also encountered this bug when rolling back a world.


Steps to Reproduce

Exit and re-open a world midway through the hound wave audio cue.

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