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Moonstorm overlay issues


Fornax
  • Pending

The video explains it all. None of the other overlays in the game are affected by this glitch.

 
~ 〉 pacman -Q | grep -iE '(nvidia|mesa|intel)'
intel-gmmlib 22.8.1-1.1
intel-media-driver 25.3.4-1.1
intel-ucode 20250812-1
lib32-mesa 1:25.2.3-3
lib32-mesa-utils 9.0.0-4
lib32-nvidia-utils 580.95.05-2
lib32-opencl-nvidia 580.95.05-2
lib32-vulkan-intel 1:25.2.3-3
lib32-vulkan-mesa-device-select 1:25.2.3-3
lib32-vulkan-mesa-layers 1:25.2.3-3
libva-nvidia-driver 0.0.14-1.1
linux-cachyos-bore-nvidia-open 6.17.1-1
linux-firmware-intel 1:20250917-2
linux-firmware-nvidia 1:20250917-2
mesa 1:25.2.4-2
mesa-utils 9.0.0-7.1
nvidia-prime 1.0-5
nvidia-settings 580.82.09-2
nvidia-utils 580.95.05-2
opencl-nvidia 580.95.05-2
vulkan-intel 1:25.2.4-2
vulkan-mesa-device-select 1:25.2.4-2
vulkan-mesa-layers 1:25.2.4-2
~ 〉 lspci | grep -iE '(vga|3d)'
00:02.0 VGA compatible controller: Intel Corporation TigerLake-H GT1 [UHD Graphics] (rev 01)
01:00.0 VGA compatible controller: NVIDIA Corporation GA107M [GeForce RTX 3050 Mobile] (rev a1)

 


Steps to Reproduce

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User Feedback


So the problem is Nvidia all along. I decided to test the open-source Mesa NVK drivers (Zink is used by default instead of OpenGL) and the overlay issue disappeared… at the cost of reduced performance.

 

 

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