As of update 718694 (live branch):
Steps to Reproduce
- local a = c_spawn("moonstorm_spark") a:AddComponent("health") a.components.perishable:StopPerishing() a.components.locomotor.walkspeed = 0 a.components.workable:SetWorkLeft(1000)
- local b = c_spawn("moonstorm_spark") b.components.perishable:StopPerishing() b.components.locomotor.walkspeed = 0 b.components.workable:SetWorkLeft(1000)
- local c = c_spawn("butterfly") c.components.locomotor.walkspeed = 0 c.components.workable:SetWorkLeft(1000)
- local d = c_equip("bugnet") c_equip("raincoat") d:RemoveComponent("finiteuses")
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