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Monster players count for and against Wolfgang sanity aura mult


Bumber64
  • Fixed

Wolfgang's insanity aura multiplier counts monsters like this:

local ents = TheSim:FindEntities(x, y, z, TUNING.WOLFGANG_SANITY_RANGE, nil, { "bedazzled", "INLIMBO", "FX", "NOCLICK", "DECOR" }, { "monster", "epic" })

for k, v in pairs(ents) do
    if v:HasTag("epic") then
        epic_count = epic_count + 1
    elseif v:HasTag("monster") then
        monster_count = monster_count + 1
    end
end

This excludes bedazzled spiders, but not monster players. As a result, Webber's followers counteract negative penalties, but Webber himself does not.

Fix by adding "player" to the excluded tags. (Also, the HasTag("monster") check seems unnecessary.)


Steps to Reproduce

Check function GetThreatCount in prefabs/Wolfgang.lua

  • Like 1



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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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