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Merms (and Merm Guards) won't stop when trying to heal them with movement prediction enabled


hoxi
  • Fixed

The GetHealerFn and KeepHealerFn functions in their brain files are both missing a playercontroller:GetRemoteInteraction check. I feel like there should be a common global function for this, where you pass which actions to check.

 

I don't think there's other cases like this, but I only did a quick search of all brain files that use FaceEntity since that's one of the few uses for this that I can think of.


Steps to Reproduce

Attempt to heal a Merm or Merm Guard with prediction enabled and see that they fail to stand still.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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