(Disregard: Bug was due to a mod update)
I am hosting the game. Dropping the book instantly crashes the game. This is happening with mods that I have used in the past without worry. As well it doesn't matter if I am solo or with a group. When I played with a different character, the game did not crash.
Below is the server log for a game where I immediately dropped the book after world spawn.
[00:00:58]: Spawning player at: [Fixed] (62.00, 0.00, -2.00)
[00:00:58]: Serializing user: session/77E84B06A6E491C7/A7JH7PLMGTEG/0000000003
[00:00:58]: Sim unpaused
[00:01:06]: Parent process is dead, exiting...
[00:01:06]: Available disk space for save files: 388365 MB
[00:01:06]: Serializing user: session/77E84B06A6E491C7/A7JH7PLMGTEG/0000000003
[00:01:06]: Serializing world: session/77E84B06A6E491C7/0000000003
[00:01:06]: Removing server from lobby
[00:01:06]: [Shard] Stopping shard mode
[00:01:06]: [Steam] SendUserDisconnect for '76561198059490917'
[00:01:06]: [Steam] SendUserDisconnect for ''
[00:01:07]: Collecting garbage...
[00:01:07]: lua_gc took 0.39 seconds
[00:01:07]: ~ShardLuaProxy()
[00:01:07]: ~cEventLeaderboardProxy()
[00:01:07]: ~ItemServerLuaProxy()
[00:01:07]: ~InventoryLuaProxy()
[00:01:07]: ~NetworkLuaProxy()
[00:01:07]: ~SimLuaProxy()
[00:01:07]: Cancelling LuaQueryCallback handle [5]
[00:01:07]: lua_close took 0.33 seconds
[00:01:08]: CurlRequestManager::ClientThread::Main() complete
[00:01:08]: HttpClient2 discarded 0 callbacks.
[00:01:08]: Shutting down
Crash happens only when Maxwell's book is dropped on the ground. Regardless of time spent in world.
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