Marotters won't target food on their raft or in their den for eating when hungry, instead letting it rot as they hunt for far away food. (This mechanic is meant to prevent picking up already gathered items, but is erroneously duplicated in the eating function. There's no logic to select items in the den.)
Hungry marotters that gather pig skins will repeatedly pick up and drop the item. This doesn't happen when not hungry. (From what I can tell they should be able to eat "horrible" food, but it seems they're failing to do so for whatever reason.)
Find a marotter den and c_spawn('pigskin') over the water. A marotter should attempt to swim to the item to eat it, but will fumble after picking it up. This loop will repeat a number of times, but the delay between attempts will eventually cause them to catch and eat a fish instead. This will allow them to gather the pig skin and put it in their den instead.
You can c_spawn('fishmeat') on the water when they're not hungry, or over their boat at any time. Having it stolen from your inventory while on the boat also works. Marotters will ignore the meat from then on, preferring to fish for new food instead.
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