Seems like it's missing a rainimmunity component check here.
local function updatefuelrate(inst) inst.components.fueled.rate = TheWorld.state.israining and 1 + inst.data.tunings.RAIN_RATE * TheWorld.state.precipitationrate or 1 end
Compared to similar structures like a campfire:
local function updatefuelrate(inst) inst.components.fueled.rate = TheWorld.state.israining and inst.components.rainimmunity == nil and 1 + TUNING.CAMPFIRE_RAIN_RATE * TheWorld.state.precipitationrate or 1 end
Steps to Reproduce
Verified with these steps just to make sure:
- Set up two idols somewhat close to each other on screen.
- Wait for rain to start or force it in some way.
- Drop and activate an umbralla in a spot that it only covers one.
- Light up both of them with the same amount of fuel, preferably the one inside the dome first just to make it more clear.
- Observe how they go out at the same rate.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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