[00:26:17]: [string "scripts/prefabs/merm.lua"]:926: attempt to index field 'named' (a nil value) LUA ERROR stack traceback: scripts/prefabs/merm.lua:926 in (method) SaveCorpseData (Lua) <925-927> inst = 154886 - merm_shadow (valid:true) corpse = 155431 - mermcorpse (valid:true) scripts/componentutil.lua:1207 in (global) TryEntityToCorpse (Lua) <1191-1225> inst = 154886 - merm_shadow (valid:true) corpseprefab = mermcorpse can_corpse = false can_rift_mutate = false can_prerift_mutate = true x = -467.09655761719 y = -1.019233586419e-08 z = -257.87652587891 rot = -35.406317818309 sx = 1.0499999523163 sy = 1.0499999523163 sz = 1.0499999523163 corpse = 155431 - mermcorpse (valid:true) scripts/stategraphs/commonstates.lua:2486 in (field) fn (Lua) <2484-2502> inst = 154886 - merm_shadow (valid:true) corpseprefab = mermcorpse scripts/stategraph.lua:678 in (method) UpdateState (Lua) <646-690> self = tags = table: 0x3029d280 mem = table: 0x424cf5c0 statemem = table: 0x38f3a740 currentstate = table: 0xc4f6600 timeinstate = 0.033333335071802 sg = Stategraph : merm inst = 154886 - merm_shadow (valid:true) lastupdatetime = 1363.6334044524 bufferedevents = table: 0x35b92cf0 statestarttime = 1363.6000711173 laststate = table: 0x1235a270 dt = 0.033333335071802 startstate = table: 0xc4f6600 idx = 1 old_time = 0.033333335071802 extra_time = 1.7384688064115e-09 scripts/stategraph.lua:725 in (method) Update (Lua) <718-744> self = tags = table: 0x3029d280 mem = table: 0x424cf5c0 statemem = table: 0x38f3a740 currentstate = table: 0xc4f6600 timeinstate = 0.033333335071802 sg = Stategraph : merm inst = 154886 - merm_shadow (valid:true) lastupdatetime = 1363.6334044524 bufferedevents = table: 0x35b92cf0 statestarttime = 1363.6000711173 laststate = table: 0x1235a270 dt = 0.033333335071802 scripts/stategraph.lua:128 in (method) Update (Lua) <109-146> self = updaters = table: 0x2dc12a80 OnEnterNewState = function - scripts/stategraph.lua:27 tickwaiters = table: 0x9d88030 haveEvents = table: 0x3f51a1a0 hibernaters = table: 0x9d88060 instances = table: 0x9d87fb0 current_tick = 40909 waiters = table: 0x387abcc0 updaters = table: 0x33f02ce0 k = sg="merm", state="corpse", time=0.03, tags = "noattack,dead,busy," v = true prefab = merm_shadow scripts/update.lua:288 in () ? (Lua) <224-298> dt = 0.033333335071802 tick = 40909 i = 40909 [00:26:17]: [string "scripts/prefabs/merm.lua"]:926: attempt to index field 'named' (a nil value) LUA ERROR stack traceback: scripts/prefabs/merm.lua:926 in (method) SaveCorpseData (Lua) <925-927> scripts/componentutil.lua:1207 in (global) TryEntityToCorpse (Lua) <1191-1225> scripts/stategraphs/commonstates.lua:2486 in (field) fn (Lua) <2484-2502> scripts/stategraph.lua:678 in (method) UpdateState (Lua) <646-690> scripts/stategraph.lua:725 in (method) Update (Lua) <718-744> scripts/stategraph.lua:128 in (method) Update (Lua) <109-146> scripts/update.lua:288 in () ? (Lua) <224-298>
Steps to Reproduce
1. Kill Mutated Merm Guard that's been recruited before
2. Mutated Merm Guard turns into normal Merm Guard (but also leaves a corpse that should turn into a Shadow Merm Guard?)
3. Server crashes
Could also be related to the fact that they all grouped up to kill each other and because of that the corpses had to turn into Shadow Merm Guards.
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1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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