So after the last QOL update if you have the attack and pickup bound to the same key it would prioritize the pickup over attacking a mob, And I'm pretty sure it didn't use to be like that before.
Steps to Reproduce
Have a hostile mob next to an item and the character will go pickup the time instead of fighting if you have the same key for both actions.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now