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Item pick prioritized over attack when Bound to the same key

  • Fixed

So after the last QOL update if you have the attack and pickup bound to the same key it would prioritize the pickup over attacking a mob, And I'm pretty sure it didn't use to be like that before.

Steps to Reproduce

Have a hostile mob next to an item and the character will go pickup the time instead of fighting if you have the same key for both actions.

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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