This bug happened on my own hosted public server and knowing the context when/how it happened, it was used as an exploit by a player. All players got disconnected and the server crashed. I was able to restart the server, but lost some progress because it loaded the previous snapshot.
I hope this can be patched asap with a hot fix, because personal floaters are very easy to obtain. Official Klei servers will crash indefinitely when this bug is used as an exploit to crash servers.
[10:12:14]: Spawn request: woodie from [...] [10:12:14]: Skill Selection request: 16748354 [...] [10:21:34]: [string "scripts/components/inventory.lua"]:1205: attempt to index field 'equippable' (a nil value) LUA ERROR stack traceback: scripts/components/inventory.lua:1205 in () ? (Lua) <1120-1242> self = opencontainerproxies = table: 0x294bd660 ignoreoverflow = false silentfull = false inst = 417512 - woodie (valid:true) equipslots = table: 0x294bd600 dropondeath = false isopen = true opencontainers = table: 0x294bd630 isexternallyinsulated = table: 0x294bd690 ignorefull = false ignoresound = false isvisible = true itemslots = table: 0x409f0940 _ = table: 0x409f0810 item = 429237 - flotationcushion (valid:true) old_to_active = nil no_animation = nil force_ui_anim = nil eslot = hands olditem = 430685 - flotationcushion (valid:true) iscontroller = false leftovers = nil =(tail call):-1 in () (tail) <-1--1> scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36> self (valid:false) = action = table: 0x2dd24300 invobject = 429237 - flotationcushion (valid:true) onfail = table: 0x2367d810 doerownsobject = true rotation = 0 onsuccess = table: 0x9d7f150 options = table: 0x313ee7d0 doer = 417512 - woodie (valid:true) scripts/entityscript.lua:1556 in (method) PushBufferedAction (Lua) <1525-1568> self (valid:true) = _PostActivateHandshakeState_Client = 0 GetMoistureRateScale = function - scripts/prefabs/player_common.lua:254 SetCameraDistance = function - scripts/prefabs/player_common.lua:1535 SetGooseFlying = function - scripts/prefabs/woodie.lua:491 skeleton_prefab = skeleton_player EnableBoatCamera = function - scripts/prefabs/player_common.lua:923 MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:920 IsOverheating = function - scripts/prefabs/player_common.lua:224 CommandWheelAllowsGameplay = function - scripts/prefabs/player_common_extensions.lua:1100 SetClientAuthoritativeSetting = function - scripts/prefabs/player_common_extensions.lua:989 IsBeaverStarving = function - scripts/prefabs/woodie.lua:557 ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1711 ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1519 ApplyScale = function - scripts/prefabs/player_common.lua:1630 CustomSetShadowForSkinMode = function - scripts/prefabs/woodie.lua:1088 SetGhostMode = function - scripts/prefabs/woodie.lua:448 ShowActions = function - scripts/prefabs/player_common.lua:1495 SetGymStartState = function - scripts/prefabs/player_common.lua:55 Transform = Transform (0x40bbbd10) UseWereFormSkill = function - scripts/prefabs/woodie.lua:1644 event_listening = table: 0x3ed9a2b0 actioncomponents = table: 0x255c2120 PushMooseSmashShake = function - scripts/prefabs/woodie.lua:520 SwapAllCharacteristics = function - scripts/prefabs/player_common.lua:2200 RecalculateWereformSpeed = function - scripts/prefabs/woodie.lua:1140 prefab = woodie updatecomponents = table: 0x40026d10 YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:85 ShakeCamera = function - scripts/prefabs/player_common.lua:1571 YOTB_isskinunlocked = function - scripts/prefabs/player_common.lua:92 MiniMapEntity = MiniMapEntity (0x3a25ec00) SetGymStopState = function - scripts/prefabs/player_common.lua:64 EnableTargetLocking = function - scripts/prefabs/player_common_extensions.lua:1094 _wasnomorph = false _parasiteoverlay = net_bool (0x2eb7fde0) _underleafcanopy = net_bool (0x33586280) IsChannelCasting = function - scripts/prefabs/player_common.lua:286 SetCameraZoomed = function - scripts/prefabs/player_common.lua:1557 TargetForceAttackOnly = function - scripts/prefabs/player_common.lua:51 CanSeeTileOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:895 DisableLoadingProtection = functi [10:21:34]: [string "scripts/components/inventory.lua"]:1205: attempt to index field 'equippable' (a nil value) LUA ERROR stack traceback: scripts/components/inventory.lua:1205 in () ? (Lua) <1120-1242> =(tail call):-1 in () (tail) <-1--1> scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36> scripts/entityscript.lua:1556 in (method) PushBufferedAction (Lua) <1525-1568> scripts/components/locomotor.lua:892 in (method) PushAction (Lua) <827-925> scripts/components/inventory.lua:2046 in (method) UseItemFromInvTile (Lua) <2027-2053> scripts/networkclientrpc.lua:651 in () ? (Lua) <639-654> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:1524 in (global) HandleRPCQueue (Lua) <1505-1577> scripts/update.lua:42 in () ? (Lua) <33-138>
attempt to index field 'equippable' (a nil value)
- Player tries to equip a 'flotationcushion' (Personal Floater) item
- The game tries to access the equippable component of the item, but that component was nil (didn't exist)
- Server crashes.
This might not be related, but it's worth to mention: I was able to replicate this bug (only once) by picking Woodie with Weregoose mastery. When triggering a full moon with commands, it crashed my server when it started 'loading' from dusk to night. The Personal Floater was in my inventory at that specific moment.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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